package sociaty import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "go_dreamfactory/utils" ) // 退出公会 func (this *apiComp) QuitCheck(session comm.IUserSession, req *pb.SociatyQuitReq) (code pb.ErrorCode) { return } func (this *apiComp) Quit(session comm.IUserSession, req *pb.SociatyQuitReq) (code pb.ErrorCode, data *pb.ErrorData) { uid := session.GetUserId() sociaty := this.module.modelSociaty.getUserSociaty(uid) if sociaty == nil { code = pb.ErrorCode_SociatyNoFound this.module.Error("当前玩家所在的公会未找到", log.Field{Key: "uid", Value: uid}) return } // 会长不允许退公会 if this.module.modelSociaty.isRight(uid, sociaty, pb.SociatyJob_PRESIDENT) { code = pb.ErrorCode_SociatyQuitNoAllowed return } // 退出公会 if err := this.module.modelSociaty.quit(uid, sociaty); err != nil { code = pb.ErrorCode_SociatyQuit this.module.Errorf("退出公会", log.Fields{"uid": uid, "sociatyId": sociaty.Id, "err": err.Error()}) return } //更新玩家sociatyId update := map[string]interface{}{ "sociatyId": "", //玩家公会ID置空 "sociatyCd": utils.AddHour(int(this.module.globalConf.GuildRejoinCd)).Unix(), } if err := this.module.ModuleUser.ChangeUserExpand(uid, update); err != nil { code = pb.ErrorCode_DBError this.module.Error("退出公会,更新玩家公会ID", log.Field{Key: "uid", Value: uid}, log.Field{Key: "sociatyId", Value: sociaty.Id}, log.Field{Key: "err", Value: err.Error()}, ) return } // 添加退出公会日志 if err := this.module.modelSociatyLog.addLog(Log_Quit, sociaty.Id, uid); err != nil { this.module.Error("踢出公会日志", log.Field{Key: "uid", Value: uid}, log.Field{Key: "sociatyId", Value: sociaty.Id}, log.Field{Key: "日志模板", Value: Log_Quit}, log.Field{Key: "err", Value: err.Error()}, ) } rsp := &pb.SociatyQuitResp{ Uid: uid, SociatyId: sociaty.Id, } if err := session.SendMsg(string(this.module.GetType()), SociatySubTypeQuit, rsp); err != nil { code = pb.ErrorCode_SystemError } return }