package sociaty import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" ) // 公会成员列表 func (this *apiComp) MembersCheck(session comm.IUserSession, req *pb.SociatyMembersReq) (code pb.ErrorCode) { return } func (this *apiComp) Members(session comm.IUserSession, req *pb.SociatyMembersReq) (code pb.ErrorCode, data *pb.ErrorData) { uid := session.GetUserId() sociaty := this.module.modelSociaty.getUserSociaty(uid) if sociaty == nil { code = pb.ErrorCode_SociatyNoFound this.module.Error("当前玩家所在的公会未找到", log.Field{Key: "uid", Value: uid}) return } // 成员列表 members := this.module.modelSociaty.members(sociaty) rsp := &pb.SociatyMembersResp{ List: members, } if err := session.SendMsg(string(this.module.GetType()), SociatySubTypeMembers, rsp); err != nil { code = pb.ErrorCode_SystemError } return }