package reputation import ( "go_dreamfactory/comm" "go_dreamfactory/lego/base" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" cfg "go_dreamfactory/sys/configure/structs" ) var _ comm.IReputation = (*Reputation)(nil) type Reputation struct { modules.ModuleBase api *apiComp service base.IRPCXService configure *configureComp modelReputation *ModelReputation } func NewModule() core.IModule { return &Reputation{} } func (this *Reputation) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) this.service = service.(base.IRPCXService) return } func (this *Reputation) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) this.modelReputation = this.RegisterComp(new(ModelReputation)).(*ModelReputation) } func (this *Reputation) GetType() core.M_Modules { return comm.ModuleReputation } func (this *Reputation) Start() (err error) { err = this.ModuleBase.Start() return } // 获取阵营最大等级 // raceType 阵营类型 func (this *Reputation) getCampLvMax(raceType int32) (maxLv int32) { campLvConf, err := this.configure.getCampLvCfg() if err != nil { return } arr := campLvConf.GetDataList() n := len(arr) if n > 0 { maxLv = arr[n-1].ReputationLv } else { maxLv = -1 } return } // 声望升级 // raceType 阵营 fv 阵营好感度累计值 func (this *Reputation) Upgrade(session comm.IUserSession, raceType int32, fv int32) (lv int32) { uid := session.GetUserId() reputation := this.modelReputation.getDBReputation(uid) if reputation == nil { return } c, ok := reputation.Camps[raceType] if !ok { this.Error("阵营不存在", log.Field{Key: "uid", Value: uid}, log.Field{Key: "raceType", Value: raceType}) return } maxLv := this.getCampLvMax(raceType) if c.ReputationLv == maxLv { this.Debug("已达到声望最大等级", log.Field{Key: "uid", Value: uid}, log.Field{Key: "maxLv", Value: c.ReputationLv}) return c.ReputationLv } campLvConf, err := this.configure.getCampLvCfg() if err != nil { return } for _, conf := range campLvConf.GetDataList() { if conf.RaceType == raceType && conf.ReputationLv == c.ReputationLv { if fv >= conf.ReputationExp { //更新等级 c.ReputationLv = c.ReputationLv + 1 update := map[string]interface{}{ "camps": reputation.Camps, } this.modelReputation.updateDBReputation(uid, update) //发放天赋点奖励 this.DispenseRes(session, []*cfg.Gameatn{conf.Reward}, false) break } } } return }