package pay import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) DailyBuyCheck(session comm.IUserSession, req *pb.PayDailyBuyReq) (code pb.ErrorCode) { if req.Id == 0 { code = pb.ErrorCode_ReqParameterError return } return } ///获取系统公告 func (this *apiComp) DailyBuy(session comm.IUserSession, req *pb.PayDailyBuyReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( info *pb.DBPayDaily conf *cfg.GamePayPackageData items []*pb.UserAssets err error ) if code = this.DailyBuyCheck(session, req); code != pb.ErrorCode_Success { return } if conf, err = this.module.configure.getPayPackageData(req.Id); err != nil { code = pb.ErrorCode_ConfigNoFound return } if info, err = this.module.modelDaily.queryUserDaily(session.GetUserId()); err != nil { code = pb.ErrorCode_DBError return } if info.Items[conf.Id] != nil { if info.Items[conf.Id].Buyunm <= 0 { code = pb.ErrorCode_PayBuyNumNotEnough return } } if len(conf.Costitem) > 0 { if code = this.module.ConsumeRes(session, conf.Costitem, true); code != pb.ErrorCode_Success { return } } if code, items = this.module.modelDaily.delivery(session, conf.Packagetype); code != pb.ErrorCode_Success { return } session.SendMsg(string(this.module.GetType()), "dailybuy", &pb.PayDailyBuyResp{Isucc: true, Items: items}) return }