package gameinvite import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" ) type GameInvite struct { modules.ModuleBase service comm.IService api *apiComp model *modelComp dcolor comm.IDColor } func NewModule() core.IModule { return &GameInvite{} } func (this *GameInvite) GetType() core.M_Modules { return comm.ModuleGameInvite } func (this *GameInvite) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { if err = this.ModuleBase.Init(service, module, options); err != nil { return } this.service = service.(comm.IService) return } func (this *GameInvite) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.model = this.RegisterComp(new(modelComp)).(*modelComp) } func (this *GameInvite) Start() (err error) { if err = this.ModuleBase.Start(); err != nil { return } var module core.IModule if module, err = this.service.GetModule(comm.ModuleDcolor); err != nil { return } this.dcolor = module.(comm.IDColor) return } func (this *GameInvite) GameInviteEnd(gtype int32, uid string) { this.model.endQiecuo(gtype, uid) }