package rtask import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/utils" "google.golang.org/protobuf/proto" ) func (this *apiComp) dotaskCheck(session comm.IUserSession, req *pb.RtaskApplyReq) (code pb.ErrorCode) { if req.RtaskId == 0 { code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) dotask(session comm.IUserSession, req *pb.RtaskApplyReq) (code pb.ErrorCode, data proto.Message) { if code = this.dotaskCheck(session, req); code != pb.ErrorCode_Success { return } // 获取当前玩家 rtask := this.moduleRtask.modelRtask.GetRtask(session.GetUserId()) if rtask == nil { code = pb.ErrorCode_RtaskNoRtask return } //验证该任务是否已完成 if _, ok := utils.Findx(rtask.FrtaskIds, req.RtaskId); ok { code = pb.ErrorCode_RtaskFinished return } rtask.FrtaskIds = append(rtask.FrtaskIds, req.RtaskId) // 更新完成的任务 update := map[string]interface{}{ "frtaskIds": rtask.FrtaskIds, } if err := this.moduleRtask.modelRtask.Change(session.GetUserId(), update); err != nil { code = pb.ErrorCode_SystemError } return }