//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameSkillAfteratkData struct { Id int32 EmitPR int32 From int32 Where string Order string Limit int32 ExecuteCnt int32 Type int32 Argu []int32 FollowSK []int32 SucFollowSK []int32 FailFollowSK []int32 MustHit bool } const TypeId_GameSkillAfteratkData = -281122053 func (*GameSkillAfteratkData) GetTypeId() int32 { return -281122053 } func (_v *GameSkillAfteratkData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EmitPR"].(float64); !_ok_ { err = errors.New("EmitPR error"); return }; _v.EmitPR = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["From"].(float64); !_ok_ { err = errors.New("From error"); return }; _v.From = int32(_tempNum_) } { var _ok_ bool; if _v.Where, _ok_ = _buf["Where"].(string); !_ok_ { err = errors.New("Where error"); return } } { var _ok_ bool; if _v.Order, _ok_ = _buf["Order"].(string); !_ok_ { err = errors.New("Order error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Limit"].(float64); !_ok_ { err = errors.New("Limit error"); return }; _v.Limit = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ExecuteCnt"].(float64); !_ok_ { err = errors.New("ExecuteCnt error"); return }; _v.ExecuteCnt = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Argu"].([]interface{}); !_ok_ { err = errors.New("Argu error"); return } _v.Argu = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Argu = append(_v.Argu, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["FollowSK"].([]interface{}); !_ok_ { err = errors.New("FollowSK error"); return } _v.FollowSK = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.FollowSK = append(_v.FollowSK, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["SucFollowSK"].([]interface{}); !_ok_ { err = errors.New("SucFollowSK error"); return } _v.SucFollowSK = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.SucFollowSK = append(_v.SucFollowSK, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["FailFollowSK"].([]interface{}); !_ok_ { err = errors.New("FailFollowSK error"); return } _v.FailFollowSK = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.FailFollowSK = append(_v.FailFollowSK, _list_v_) } } { var _ok_ bool; if _v.MustHit, _ok_ = _buf["MustHit"].(bool); !_ok_ { err = errors.New("MustHit error"); return } } return } func DeserializeGameSkillAfteratkData(_buf map[string]interface{}) (*GameSkillAfteratkData, error) { v := &GameSkillAfteratkData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }