//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameHeroStarupData struct { Key int32 Id string Star int32 Needhero string Needherostar int32 Needheronum int32 Needrace []int32 Needracestar int32 Needracenum int32 Gold int32 } const TypeId_GameHeroStarupData = -1178048819 func (*GameHeroStarupData) GetTypeId() int32 { return -1178048819 } func (_v *GameHeroStarupData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } { var _ok_ bool; if _v.Needhero, _ok_ = _buf["needhero"].(string); !_ok_ { err = errors.New("needhero error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needherostar"].(float64); !_ok_ { err = errors.New("needherostar error"); return }; _v.Needherostar = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needheronum"].(float64); !_ok_ { err = errors.New("needheronum error"); return }; _v.Needheronum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["needrace"].([]interface{}); !_ok_ { err = errors.New("needrace error"); return } _v.Needrace = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Needrace = append(_v.Needrace, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needracestar"].(float64); !_ok_ { err = errors.New("needracestar error"); return }; _v.Needracestar = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needracenum"].(float64); !_ok_ { err = errors.New("needracenum error"); return }; _v.Needracenum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["gold"].(float64); !_ok_ { err = errors.New("gold error"); return }; _v.Gold = int32(_tempNum_) } return } func DeserializeGameHeroStarupData(_buf map[string]interface{}) (*GameHeroStarupData, error) { v := &GameHeroStarupData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }