//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameGlobalData struct { MaxChar int32 TaskReset int32 Cameramin []int32 MaxGetreward []int32 Cameramax []float32 Heroshownum int32 Equipsuitsum []int32 FriendMaxnum int32 FriendMinnum int32 FriendMaxgetnum int32 FriendMaxsendnum int32 FriendDate int32 FriendRecordtime int32 FriendBlack int32 ChannelCdWorld int32 ChannelCdGuild int32 ChannelCdPrivate int32 ChannelCdPublic int32 ChannelLockIcon int32 MaxWord int32 MaxChat int32 MaxObject int32 LoadChat int32 ChannelAllocationMax int32 ChannelSwitchingMax int32 DrawToplimit int32 Draw10Star4Max int32 Draw10Star5Max int32 DrawFloorStar4 int32 DrawFloorStar5 int32 DuplicateRemoval int32 BasePoolCost *Gameatn Camp1PoolCost *Gameatn Camp2PoolCost *Gameatn Camp3PoolCost *Gameatn Camp4PoolCost *Gameatn BasePool10cost *Gameatn Camp1Pool10cost *Gameatn Camp2Pool10cost *Gameatn Camp3Pool10cost *Gameatn Camp4Pool10cost *Gameatn Camp1Pool1 string Camp2Pool1 string Camp3Pool1 string Camp4Pool1 string BasePool1 *Gamebasepool BasePool2 *Gamebasepool BasePool3 *Gamebasepool BasePool4 *Gamebasepool BasePoolStar3 int32 BasePoolStar4 int32 BasePoolStar5 int32 CampPoolStar3 int32 CampPoolStar4 int32 CampPoolStar5 int32 Gourmet int32 SmithyMaxplayer int32 SmithyMaxtime int32 ChatExpressionSmall []string VikingNum int32 VikingReset int32 KungfuTime int32 DreamlandFightnum int32 DreamlandResettime int32 DreamlandLimit int32 DreamlandPro int32 DreamlandTriggernum int32 HuntingNum int32 HuntingReset int32 HuntingCap []int32 } const TypeId_GameGlobalData = 477542761 func (*GameGlobalData) GetTypeId() int32 { return 477542761 } func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_char"].(float64); !_ok_ { err = errors.New("max_char error"); return }; _v.MaxChar = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task_reset"].(float64); !_ok_ { err = errors.New("task_reset error"); return }; _v.TaskReset = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["cameramin"].([]interface{}); !_ok_ { err = errors.New("cameramin error"); return } _v.Cameramin = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Cameramin = append(_v.Cameramin, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["max_getreward"].([]interface{}); !_ok_ { err = errors.New("max_getreward error"); return } _v.MaxGetreward = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.MaxGetreward = append(_v.MaxGetreward, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["cameramax"].([]interface{}); !_ok_ { err = errors.New("cameramax error"); return } _v.Cameramax = make([]float32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ float32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) } _v.Cameramax = append(_v.Cameramax, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroshownum"].(float64); !_ok_ { err = errors.New("heroshownum error"); return }; _v.Heroshownum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["equipsuitsum"].([]interface{}); !_ok_ { err = errors.New("equipsuitsum error"); return } _v.Equipsuitsum = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Equipsuitsum = append(_v.Equipsuitsum, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_maxnum"].(float64); !_ok_ { err = errors.New("friend_maxnum error"); return }; _v.FriendMaxnum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_minnum"].(float64); !_ok_ { err = errors.New("friend_minnum error"); return }; _v.FriendMinnum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_maxgetnum"].(float64); !_ok_ { err = errors.New("friend_maxgetnum error"); return }; _v.FriendMaxgetnum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_maxsendnum"].(float64); !_ok_ { err = errors.New("friend_maxsendnum error"); return }; _v.FriendMaxsendnum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_date"].(float64); !_ok_ { err = errors.New("friend_date error"); return }; _v.FriendDate = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_recordtime"].(float64); !_ok_ { err = errors.New("friend_recordtime error"); return }; _v.FriendRecordtime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["friend_black"].(float64); !_ok_ { err = errors.New("friend_black error"); return }; _v.FriendBlack = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_cd_world"].(float64); !_ok_ { err = errors.New("channel_cd_world error"); return }; _v.ChannelCdWorld = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_cd_guild"].(float64); !_ok_ { err = errors.New("channel_cd_guild error"); return }; _v.ChannelCdGuild = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_cd_private"].(float64); !_ok_ { err = errors.New("channel_cd_private error"); return }; _v.ChannelCdPrivate = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_cd_public"].(float64); !_ok_ { err = errors.New("channel_cd_public error"); return }; _v.ChannelCdPublic = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_lock_icon"].(float64); !_ok_ { err = errors.New("channel_lock_icon error"); return }; _v.ChannelLockIcon = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_word"].(float64); !_ok_ { err = errors.New("max_word error"); return }; _v.MaxWord = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_chat"].(float64); !_ok_ { err = errors.New("max_chat error"); return }; _v.MaxChat = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_object"].(float64); !_ok_ { err = errors.New("max_object error"); return }; _v.MaxObject = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["load_chat"].(float64); !_ok_ { err = errors.New("load_chat error"); return }; _v.LoadChat = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_allocation_max"].(float64); !_ok_ { err = errors.New("channel_allocation_max error"); return }; _v.ChannelAllocationMax = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["channel_switching_max"].(float64); !_ok_ { err = errors.New("channel_switching_max error"); return }; _v.ChannelSwitchingMax = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw_toplimit"].(float64); !_ok_ { err = errors.New("draw_toplimit error"); return }; _v.DrawToplimit = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw10_star4_max"].(float64); !_ok_ { err = errors.New("draw10_star4_max error"); return }; _v.Draw10Star4Max = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw10_star5_max"].(float64); !_ok_ { err = errors.New("draw10_star5_max error"); return }; _v.Draw10Star5Max = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw_floor_star4"].(float64); !_ok_ { err = errors.New("draw_floor_star4 error"); return }; _v.DrawFloorStar4 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["draw_floor_star5"].(float64); !_ok_ { err = errors.New("draw_floor_star5 error"); return }; _v.DrawFloorStar5 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["duplicate_removal"].(float64); !_ok_ { err = errors.New("duplicate_removal error"); return }; _v.DuplicateRemoval = int32(_tempNum_) } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool_cost error"); return }; if _v.BasePoolCost, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp1_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp1_pool_cost error"); return }; if _v.Camp1PoolCost, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp2_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp2_pool_cost error"); return }; if _v.Camp2PoolCost, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp3_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp3_pool_cost error"); return }; if _v.Camp3PoolCost, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp4_pool_cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp4_pool_cost error"); return }; if _v.Camp4PoolCost, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool_10cost"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool_10cost error"); return }; if _v.BasePool10cost, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp1_pool_10cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp1_pool_10cost error"); return }; if _v.Camp1Pool10cost, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp2_pool_10cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp2_pool_10cost error"); return }; if _v.Camp2Pool10cost, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp3_pool_10cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp3_pool_10cost error"); return }; if _v.Camp3Pool10cost, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["camp4_pool_10cost"].(map[string]interface{}); !_ok_ { err = errors.New("camp4_pool_10cost error"); return }; if _v.Camp4Pool10cost, err = DeserializeGameatn(_x_); err != nil { return } } { var _ok_ bool; if _v.Camp1Pool1, _ok_ = _buf["camp1_pool1"].(string); !_ok_ { err = errors.New("camp1_pool1 error"); return } } { var _ok_ bool; if _v.Camp2Pool1, _ok_ = _buf["camp2_pool1"].(string); !_ok_ { err = errors.New("camp2_pool1 error"); return } } { var _ok_ bool; if _v.Camp3Pool1, _ok_ = _buf["camp3_pool1"].(string); !_ok_ { err = errors.New("camp3_pool1 error"); return } } { var _ok_ bool; if _v.Camp4Pool1, _ok_ = _buf["camp4_pool1"].(string); !_ok_ { err = errors.New("camp4_pool1 error"); return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool1"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool1 error"); return }; if _v.BasePool1, err = DeserializeGamebasepool(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool2"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool2 error"); return }; if _v.BasePool2, err = DeserializeGamebasepool(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool3"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool3 error"); return }; if _v.BasePool3, err = DeserializeGamebasepool(_x_); err != nil { return } } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["base_pool4"].(map[string]interface{}); !_ok_ { err = errors.New("base_pool4 error"); return }; if _v.BasePool4, err = DeserializeGamebasepool(_x_); err != nil { return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star3"].(float64); !_ok_ { err = errors.New("base_pool_star3 error"); return }; _v.BasePoolStar3 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star4"].(float64); !_ok_ { err = errors.New("base_pool_star4 error"); return }; _v.BasePoolStar4 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["base_pool_star5"].(float64); !_ok_ { err = errors.New("base_pool_star5 error"); return }; _v.BasePoolStar5 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camp_pool_star3"].(float64); !_ok_ { err = errors.New("camp_pool_star3 error"); return }; _v.CampPoolStar3 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camp_pool_star4"].(float64); !_ok_ { err = errors.New("camp_pool_star4 error"); return }; _v.CampPoolStar4 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camp_pool_star5"].(float64); !_ok_ { err = errors.New("camp_pool_star5 error"); return }; _v.CampPoolStar5 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["gourmet"].(float64); !_ok_ { err = errors.New("gourmet error"); return }; _v.Gourmet = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["smithy_maxplayer"].(float64); !_ok_ { err = errors.New("smithy_maxplayer error"); return }; _v.SmithyMaxplayer = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["smithy_maxtime"].(float64); !_ok_ { err = errors.New("smithy_maxtime error"); return }; _v.SmithyMaxtime = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["chat_expression_small"].([]interface{}); !_ok_ { err = errors.New("chat_expression_small error"); return } _v.ChatExpressionSmall = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.ChatExpressionSmall = append(_v.ChatExpressionSmall, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["viking_num"].(float64); !_ok_ { err = errors.New("viking_num error"); return }; _v.VikingNum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["viking_reset"].(float64); !_ok_ { err = errors.New("viking_reset error"); return }; _v.VikingReset = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["kungfu_time"].(float64); !_ok_ { err = errors.New("kungfu_time error"); return }; _v.KungfuTime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_fightnum"].(float64); !_ok_ { err = errors.New("dreamland_fightnum error"); return }; _v.DreamlandFightnum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_resettime"].(float64); !_ok_ { err = errors.New("dreamland_resettime error"); return }; _v.DreamlandResettime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_limit"].(float64); !_ok_ { err = errors.New("dreamland_limit error"); return }; _v.DreamlandLimit = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_pro"].(float64); !_ok_ { err = errors.New("dreamland_pro error"); return }; _v.DreamlandPro = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_triggernum"].(float64); !_ok_ { err = errors.New("dreamland_triggernum error"); return }; _v.DreamlandTriggernum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hunting_num"].(float64); !_ok_ { err = errors.New("hunting_num error"); return }; _v.HuntingNum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hunting_reset"].(float64); !_ok_ { err = errors.New("hunting_reset error"); return }; _v.HuntingReset = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["hunting_cap"].([]interface{}); !_ok_ { err = errors.New("hunting_cap error"); return } _v.HuntingCap = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.HuntingCap = append(_v.HuntingCap, _list_v_) } } return } func DeserializeGameGlobalData(_buf map[string]interface{}) (*GameGlobalData, error) { v := &GameGlobalData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }