//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameFigure struct { Id int32 Key string Color string Val int32 PositonX int32 PositonY int32 PositonZ int32 Icon string } const TypeId_GameFigure = -150633376 func (*GameFigure) GetTypeId() int32 { return -150633376 } func (_v *GameFigure)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } } { var _ok_ bool; if _v.Color, _ok_ = _buf["color"].(string); !_ok_ { err = errors.New("color error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["val"].(float64); !_ok_ { err = errors.New("val error"); return }; _v.Val = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["positon_x"].(float64); !_ok_ { err = errors.New("positon_x error"); return }; _v.PositonX = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["positon_y"].(float64); !_ok_ { err = errors.New("positon_y error"); return }; _v.PositonY = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["positon_z"].(float64); !_ok_ { err = errors.New("positon_z error"); return }; _v.PositonZ = int32(_tempNum_) } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } return } func DeserializeGameFigure(_buf map[string]interface{}) (*GameFigure, error) { v := &GameFigure{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }