package viking import ( "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( game_vikingboss = "game_vikingboss.json" game_challenge = "game_vikingchallenge.json" ) ///配置管理基础组件 type configureComp struct { hlock sync.RWMutex modules.MCompConfigure _vikingMap map[int64]*cfg.GameVikingBossData } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this._vikingMap = make(map[int64]*cfg.GameVikingBossData, 0) configure.RegisterConfigure(game_vikingboss, cfg.NewGameVikingBoss, func() { if v, err := this.GetConfigure(game_vikingboss); err == nil { if configure, ok := v.(*cfg.GameVikingBoss); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._vikingMap[int64(value.Type<<16)+int64(value.Difficulty)] = value } return } } log.Errorf("get game_viking conf err:%v", err) return }) err = this.LoadConfigure(game_challenge, cfg.NewGameVikingChallenge) // _data := this.GetVikingBossTypeConfigData() // log.Debugf("%v", _data) return } // 参数: boss类型 难度 func (this *configureComp) GetVikingBossConfigData(bossType int32, difficulty int32) (data *cfg.GameVikingBossData) { return this._vikingMap[int64(bossType<<16)+int64(difficulty)] } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } // get boss Type func (this *configureComp) GetVikingBossTypeConfigData() map[int32]struct{} { mapType := make(map[int32]struct{}, 0) if v, err := this.GetConfigure(game_vikingboss); err == nil { if configure, ok := v.(*cfg.GameVikingBoss); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { if _, ok := mapType[value.Type]; !ok { ipos := value.Type mapType[ipos] = struct{}{} } } } } return mapType } func (this *configureComp) GetBuyChallengeCount(index int32) (data *cfg.GameVikingChallengeData) { if v, err := this.GetConfigure(game_challenge); err == nil { if configure, ok := v.(*cfg.GameVikingChallenge); ok { data = configure.Get(index) return } } else { log.Errorf("get game_challenge conf err:%v", err) } return }