package martialhall import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) InfoCheck(session comm.IUserSession, req *pb.MartialhallInfoReq) (code pb.ErrorCode) { return } ///练功请求 func (this *apiComp) Info(session comm.IUserSession, req *pb.MartialhallInfoReq) (code pb.ErrorCode, data proto.Message) { var ( err error mart *pb.DBMartialhall mdata *cfg.GameKungfuMasterworkerData ) if mart, err = this.module.modelMartialhall.queryUserMartialhall(session.GetUserId()); err != nil { code = pb.ErrorCode_DBError return } if mdata, err = this.module.configure.getMasterworker(mart.Lv); err != nil { code = pb.ErrorCode_ConfigNoFound return } check(mart.Pillar1, mdata) check(mart.Pillar2, mdata) check(mart.Pillar3, mdata) check(mart.Pillar4, mdata) check(mart.Pillar5, mdata) this.module.modelMartialhall.Add(session.GetUserId(), mart) session.SendMsg(string(this.module.GetType()), "info", &pb.MartialhallInfoResp{Info: mart}) return }