package user import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "strings" "google.golang.org/protobuf/proto" ) func (this *apiComp) CreateCheck(session comm.IUserSession, req *pb.UserCreateReq) (code pb.ErrorCode) { name := strings.TrimSpace(req.NickName) if name == "" || len(name) > 30 { code = pb.ErrorCode_UserNickNameEmpty this.module.Error("参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()}, ) } return } // 创角 func (this *apiComp) Create(session comm.IUserSession, req *pb.UserCreateReq) (code pb.ErrorCode, data proto.Message) { if code = this.CreateCheck(session, req); code != pb.ErrorCode_Success { return } uid := session.GetUserId() //获取用户 self := this.module.modelUser.GetUser(session.GetUserId()) if self == nil { code = pb.ErrorCode_UserSessionNobeing return } //已否已创角 if self.Created { code = pb.ErrorCode_RoleCreated return } //查询昵称是否重复 if ok := this.module.modelUser.NickNameIsExist(req.NickName); !ok { code = pb.ErrorCode_UserNickNameExist return } //初始体力 var ps int32 gpd := this.module.configure.GetPlayerlvConf(self.Lv) if gpd != nil { ps = gpd.PsCeiling } update := map[string]interface{}{ "name": req.NickName, //设置昵称 "created": true, //创角标识 "figure": req.Figure, //设置形象 "gender": req.Gender, //设置性别 "ps": ps, //设置初始体力 } globalConf := this.module.globalConf if req.Gender == 0 { update["avatar"] = globalConf.BoyHeadPortrait } else if req.Gender == 1 { update["avatar"] = globalConf.GirlHeadPortrait } if err := this.module.modelUser.Change(uid, update); err != nil { code = pb.ErrorCode_DBError this.module.Error("创角", log.Field{Key: "uid", Value: uid}, log.Field{Key: "params", Value: update}, log.Field{Key: "err", Value: err.Error()}, ) return } //初始化用户扩展 initUpdate := map[string]interface{}{ "modifynameCount": 1, //修改名称1次 "sociatyTicket": globalConf.GuildBossInitialNum, //公会BOSS挑战券 "expitem": make(map[string]int32, 0), // 初始化 "mline": make(map[string]int32, 0), } if err := this.module.modelExpand.ChangeUserExpand(session.GetUserId(), initUpdate); err != nil { code = pb.ErrorCode_DBError this.module.Error("创建初始修改名称次数", log.Field{Key: "uid", Value: uid}, log.Field{Key: "params", Value: initUpdate}, log.Field{Key: "err", Value: err.Error()}, ) return } var ( res []*cfg.Gameatn ) //初始化英雄卡 if val, err := this.module.configure.GetGlobalInitConf(); err == nil { for _, v := range val.GetDataList() { res = append(res, v.Var...) } _ = this.module.DispenseRes(session, res, true) } //初始化用户设置 // this.module.modelSetting.InitSetting(session.GetUserId()) //初始化公会 date3.10 this.module.CrossCreateSociaty(uid, req.NickName) if err := session.SendMsg(string(this.module.GetType()), UserSubTypeCreate, &pb.UserCreateResp{IsSucc: true}); err != nil { code = pb.ErrorCode_SystemError } if req.Figure != 0 { this.module.ModuleRtask.SendToRtask(session, comm.Rtype72, 1) } this.mail.SendMailByCid(session, comm.Welcomemail, nil) return }