package gateway import ( "context" "go_dreamfactory/pb" "sync" "go_dreamfactory/lego/core" "go_dreamfactory/lego/core/cbase" ) /* 用户代理对象管理组件 */ type AgentMgr_Comp struct { cbase.ModuleCompBase agents *sync.Map } func (this *AgentMgr_Comp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.ModuleCompBase.Init(service, module, comp, options) this.agents = new(sync.Map) return } //加入新的用户 func (this *AgentMgr_Comp) Connect(a IAgent) { this.agents.Store(a.SessionId(), a) } //移除断开的用户 func (this *AgentMgr_Comp) DisConnect(a IAgent) { this.agents.Delete(a.SessionId()) } //用户登录绑定Id func (this *AgentMgr_Comp) Bind(ctx context.Context, args *pb.AgentBuildReq, reply *pb.RPCMessageReply) error { if a, ok := this.agents.Load(args.UserSessionId); ok { a.(IAgent).Bind(args.UserId, args.WorkerId) } else { reply.Code = pb.ErrorCode_UserSessionNobeing reply.Msg = pb.GetErrorCodeMsg(pb.ErrorCode_UserSessionNobeing) } return nil } //用户登录解绑Id func (this *AgentMgr_Comp) UnBind(ctx context.Context, args *pb.AgentUnBuildReq, reply *pb.RPCMessageReply) error { if a, ok := this.agents.Load(args.UserSessionId); ok { a.(IAgent).UnBind() } else { reply.Code = pb.ErrorCode_UserSessionNobeing reply.Msg = pb.GetErrorCodeMsg(pb.ErrorCode_UserSessionNobeing) } return nil } //向用户发送消息 func (this *AgentMgr_Comp) SendMsgToAgent(ctx context.Context, args *pb.AgentSendMessageReq, reply *pb.RPCMessageReply) error { if a, ok := this.agents.Load(args.UserSessionId); ok { a.(IAgent).WriteMsg(&pb.UserMessage{ MainType: args.MainType, SubType: args.SubType, Code: args.Code, Data: args.Data, }) } else { reply.Code = pb.ErrorCode_UserSessionNobeing reply.Msg = pb.GetErrorCodeMsg(pb.ErrorCode_UserSessionNobeing) } return nil } //向多个户发送消息 func (this *AgentMgr_Comp) SendMsgToAgents(ctx context.Context, args *pb.BatchMessageReq, reply *pb.RPCMessageReply) error { msg := &pb.UserMessage{ MainType: args.MainType, SubType: args.SubType, Data: args.Data, } for _, v := range args.UserSessionIds { if a, ok := this.agents.Load(v); ok { a.(IAgent).WriteMsg(msg) } } return nil } //向所有户发送消息 func (this *AgentMgr_Comp) SendMsgToAllAgent(ctx context.Context, args *pb.BroadCastMessageReq, reply *pb.RPCMessageReply) error { msg := &pb.UserMessage{ MainType: args.MainType, SubType: args.SubType, Data: args.Data, } this.agents.Range(func(key, value any) bool { value.(IAgent).WriteMsg(msg) return true }) return nil } //关闭代理 func (this *AgentMgr_Comp) CloseAgent(ctx context.Context, args *pb.AgentCloseeReq, reply *pb.RPCMessageReply) error { if a, ok := this.agents.Load(args.UserSessionId); ok { a.(IAgent).Close() } else { reply.Code = pb.ErrorCode_UserSessionNobeing reply.Msg = pb.GetErrorCodeMsg(pb.ErrorCode_UserSessionNobeing) } return nil }