package practice import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/mgo" "go_dreamfactory/modules" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/mongo" "go.mongodb.org/mongo-driver/x/bsonx" ) ///熊猫武馆数据表 type modelPandata struct { modules.MCompModel module *Practice } func (this *modelPandata) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) { this.TableName = comm.TablePandata this.MCompModel.Init(service, module, comp, opt) this.module = module.(*Practice) //创建uid索引 this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{ Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}}, }) return } ///询用户的练功房信息 func (this *modelPandata) queryUserMartialhall(uid string) (result *pb.DBPracticeRoom, err error) { result = &pb.DBPracticeRoom{} if err = this.Get(uid, result); err != nil && err != mgo.MongodbNil { this.module.Errorln(err) return } if err == mgo.MongodbNil { result = &pb.DBPracticeRoom{ Id: primitive.NewObjectID().Hex(), Uid: uid, Full: make(map[int32]int32), Knapsack: make(map[string]int32), Gymaction: 0, Gymrefresh: 0, Pillar1: &pb.DBPracticePillar{Index: 1, Isunlock: 0, Lv: 1}, Pillar2: &pb.DBPracticePillar{Index: 2, Lv: 1}, Pillar3: &pb.DBPracticePillar{Index: 3, Lv: 1}, Pillarf: &pb.DBPracticePillar{Index: 4, Isunlock: 0, Lv: 1}, Statuers: make([]*pb.DBPracticeStatuer, 0), } if err = this.refreshnpc(result); err != nil { this.module.Errorln(err) return } if err = this.Add(uid, result); err != nil { this.module.Errorln(err) return } this.module.atlas.CheckActivatePandaAtlasCollect(uid, "100001") } err = nil return } func (this *modelPandata) queryrooms(uids []string) (results []*pb.DBPracticeRoom, err error) { results = make([]*pb.DBPracticeRoom, 0) var ( onfound []string newdata map[string]interface{} = make(map[string]interface{}) ) if onfound, err = this.Gets(uids, &results); err != nil { this.module.Errorln(err) return } if len(onfound) > 0 { for _, v := range onfound { temp := &pb.DBPracticeRoom{ Id: primitive.NewObjectID().Hex(), Uid: v, Full: make(map[int32]int32), Knapsack: make(map[string]int32), Gymaction: 0, Gymrefresh: 0, Pillar1: &pb.DBPracticePillar{Index: 1, Isunlock: 2, Lv: 1}, Pillar2: &pb.DBPracticePillar{Index: 2, Lv: 1}, Pillar3: &pb.DBPracticePillar{Index: 3, Lv: 1}, Pillarf: &pb.DBPracticePillar{Index: 4, Isunlock: 2, Lv: 1}, Statuers: make([]*pb.DBPracticeStatuer, 0), } if err = this.refreshnpc(temp); err != nil { this.module.Errorln(err) continue } go this.module.atlas.CheckActivatePandaAtlasCollect(v, "100001") newdata[v] = temp } if err = this.Adds(newdata); err != nil { this.module.Errorln(err) return } } return } //刷新npc func (this *modelPandata) refreshnpc(room *pb.DBPracticeRoom) (err error) { var ( npcs []*cfg.GameDispatch_BattleData wigets []int32 index int32 code pb.ErrorCode ) if npcs, err = this.module.configure.getDispatchBattle(); err != nil { return } wigets = make([]int32, len(npcs)) for i, v := range npcs { wigets[i] = v.Weight } index = comm.GetRandW(wigets) room.Currnpc = npcs[index].Id room.Npcstate = 0 room.Battlenum = 0 if room.Captain, room.Formation, code = this.module.battle.CreateRolesByFormat(npcs[index].MonsterformatId); code != pb.ErrorCode_Success { err = fmt.Errorf("CreateRolesByFormat fail:%d", code) return } return }