//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameEquipSuitData struct { Suittype int32 Suitnum int32 Skill int32 Skillname string Skillintr string } const TypeId_GameEquipSuitData = -1986764885 func (*GameEquipSuitData) GetTypeId() int32 { return -1986764885 } func (_v *GameEquipSuitData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suitnum"].(float64); !_ok_ { err = errors.New("suitnum error"); return }; _v.Suitnum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ { err = errors.New("skill error"); return }; _v.Skill = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillintr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } return } func DeserializeGameEquipSuitData(_buf map[string]interface{}) (*GameEquipSuitData, error) { v := &GameEquipSuitData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }