package user import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "strings" "google.golang.org/protobuf/proto" ) func (this *apiComp) CreateCheck(session comm.IUserSession, req *pb.UserCreateReq) (code pb.ErrorCode) { name := strings.TrimSpace(req.NickName) if name == "" || len(name) > 30 { code = pb.ErrorCode_UserNickNameEmpty } return } //创角 func (this *apiComp) Create(session comm.IUserSession, req *pb.UserCreateReq) (code pb.ErrorCode, data proto.Message) { if code = this.CreateCheck(session, req); code != pb.ErrorCode_Success { return } //获取用户 self := this.module.modelUser.GetUser(session.GetUserId()) if self == nil { code = pb.ErrorCode_UserSessionNobeing return } //已否已创角 if self.Created { code = pb.ErrorCode_RoleCreated return } //查询昵称是否重复 if ok := this.module.modelUser.NickNameIsExist(req.NickName); !ok { code = pb.ErrorCode_UserNickNameExist return } update := map[string]interface{}{ "name": req.NickName, //设置昵称 "created": true, //创角标识 "figure": req.Figure, // 设置形象 } if err := this.module.modelUser.Change(session.GetUserId(), update); err != nil { code = pb.ErrorCode_DBError this.module.Errorf("创角失败 uid:%v name:%v err:%v", session.GetUserId(), req.NickName, err) return } //初始化用户扩展 initUpdate := map[string]interface{}{ "modifynameCount": 1, //修改名称1次 } if err := this.module.modelExpand.ChangeUserExpand(session.GetUserId(), initUpdate); err != nil { code = pb.ErrorCode_DBError this.module.Errorf("更新修改名称次数失败 uid:%v err:%v", session.GetUserId(), err) return } var ( res []*cfg.Gameatn ) //初始化英雄卡 if val, err := this.module.configure.GetGlobalInitConf(); err == nil { for _, v := range val.GetDataList() { res = append(res, v.Var...) } _ = this.module.DispenseRes(session, res, true) } //初始化用户设置 this.module.modelSetting.InitSetting(session.GetUserId()) if err := session.SendMsg(string(this.module.GetType()), UserSubTypeCreate, &pb.UserCreateResp{IsSucc: true}); err != nil { code = pb.ErrorCode_SystemError } return }