package worldtask import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) // 战斗结束的请求 func (this *apiComp) BattlefinishCheck(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode) { if req.BattleConfId == 0 || req.TaskId == 0 || req.Report == nil { this.module.Error("世界任务战斗结束参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()}, ) code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) Battlefinish(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode, data proto.Message) { var ( user *pb.DBUser ) if code = this.BattlefinishCheck(session, req); code != pb.ErrorCode_Success { return } uid := session.GetUserId() taskConf, err := this.module.configure.getWorldtaskById(req.TaskId) if err != nil || taskConf == nil { code = pb.ErrorCode_ConfigNoFound return } // 当前玩家世界任务 userTask, err := this.module.modelWorldtask.getWorldtask(uid) if err != nil { code = pb.ErrorCode_DBError return } user = this.module.ModuleUser.GetUser(session.GetUserId()) rsp := &pb.WorldtaskBattleFinishResp{ TaskId: req.TaskId, Newheros: make([]string, 0), Olv: user.Lv, } if taskConf.Completetask == 0 { if err := this.module.modelWorldtask.finishTask(taskConf.Group, req.TaskId, userTask); err != nil { code = pb.ErrorCode_DBError this.module.Error("世界任务战斗结果", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()}, ) return } if err := session.SendMsg(string(this.module.GetType()), WorldtaskBattleFinish, rsp); err != nil { code = pb.ErrorCode_SystemError return } if taskConf.IdAfter != 0 { if err := session.SendMsg(string(this.module.GetType()), "nexttask", &pb.WorldtaskNexttaskPush{ NextTaskId: taskConf.IdAfter, }); err != nil { log.Error("任务条件达成推送", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()}, ) return } } } battleModule, err := this.module.service.GetModule(comm.ModuleBattle) if err != nil { code = pb.ErrorCode_SystemError return } if ibattle, ok := battleModule.(comm.IBattle); ok { var isWin bool if code, isWin = ibattle.CheckBattleReport(session, req.Report); code == pb.ErrorCode_Success { //触发任务 this.module.ModuleRtask.SendToRtask(session, comm.Rtype70, 1, req.BattleConfId) if isWin { if battleConf, ok := this.module.worldBattleConf.GetDataMap()[req.BattleConfId]; ok { if code := this.module.DispenseRes(session, []*cfg.Gameatn{battleConf.Playexp}, true); code != pb.ErrorCode_Success { this.module.Error("世界任务战斗玩家经验结算", log.Field{Key: "uid", Value: uid}, log.Field{Key: "playerExp", Value: battleConf.Playexp}, ) } } } } this.module.Debug("校验战报", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "taskId", Value: req.TaskId}, log.Field{Key: "战斗结果", Value: isWin}, ) } if err := session.SendMsg(string(this.module.GetType()), WorldtaskBattleFinish, rsp); err != nil { code = pb.ErrorCode_SystemError } return }