package codec import ( "go_dreamfactory/lego/sys/codec/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/lego/utils/mapstructure" ) func newOptions(config map[string]interface{}, opts ...core.Option) core.Options { options := core.Options{ IndentionStep: 2, } if config != nil { mapstructure.Decode(config, &options) } for _, o := range opts { o(&options) } if options.Debug && options.Log == nil { options.Log = log.Clone() } return options } func newOptionsByOption(opts ...core.Option) core.Options { options := core.Options{ IndentionStep: 2, } for _, o := range opts { o(&options) } if options.Debug && options.Log == nil { options.Log = log.Clone() } return options }