//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePlotData struct { Sameid int32 Skip bool Name string Describe string } const TypeId_GamePlotData = 112730791 func (*GamePlotData) GetTypeId() int32 { return 112730791 } func (_v *GamePlotData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sameid"].(float64); !_ok_ { err = errors.New("sameid error"); return }; _v.Sameid = int32(_tempNum_) } { var _ok_ bool; if _v.Skip, _ok_ = _buf["skip"].(bool); !_ok_ { err = errors.New("skip error"); return } } { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } } { var _ok_ bool; if _v.Describe, _ok_ = _buf["describe"].(string); !_ok_ { err = errors.New("describe error"); return } } return } func DeserializeGamePlotData(_buf map[string]interface{}) (*GamePlotData, error) { v := &GamePlotData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }