package enchant import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/sys/db" "strconv" "time" "go.mongodb.org/mongo-driver/bson/primitive" ) type Enchant struct { modules.ModuleBase modelEnchant *modelEnchant api *apiComp configure *configureComp modulerank *ModelRank battle comm.IBattle service core.IService } func NewModule() core.IModule { return &Enchant{} } func (this *Enchant) GetType() core.M_Modules { return comm.ModuleEnchant } func (this *Enchant) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) this.service = service return } func (this *Enchant) Start() (err error) { err = this.ModuleBase.Start() var module core.IModule if module, err = this.service.GetModule(comm.ModuleBattle); err != nil { return } this.battle = module.(comm.IBattle) return } func (this *Enchant) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.modelEnchant = this.RegisterComp(new(modelEnchant)).(*modelEnchant) this.modulerank = this.RegisterComp(new(ModelRank)).(*ModelRank) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) } // 接口信息 func (this *Enchant) ModifyEnchantData(uid string, data map[string]interface{}) (code pb.ErrorCode) { err := this.modelEnchant.modifyEnchantDataByObjId(uid, data) if err != nil { code = pb.ErrorCode_DBError } return } func (this *Enchant) CheckUserBaseEnchantInfo(uid string) (data []*pb.DBHuntingRank) { list, err := this.modelEnchant.getEnchantList(uid) if err != nil { for k := range list.Boss { _d := this.modulerank.getEnchantRankListByBossType(uid, k) if _d != nil { data = append(data, _d) } } } return } func (this *Enchant) CheckRank(uid string, boosID int32, difficulty int32, Enchant *pb.DBHunting, report *pb.BattleReport) { costTime := report.Costtime key := strconv.Itoa(int(boosID)) + "_" + strconv.Itoa(int(difficulty)) if Enchant.BossTime[key] > costTime || Enchant.BossTime[key] == 0 && difficulty >= Enchant.Boss[boosID] { // 刷新记录 Enchant.BossTime[key] = costTime szLine := make([]*pb.LineUp, 5) Leadpos := 0 if report != nil && report.Info != nil && len(report.Info.Redflist) > 0 { costTime = report.Costtime Leadpos = int(report.Info.Redflist[0].Leadpos) for i, v := range report.Info.Redflist[0].Team { if v != nil { szLine[i] = &pb.LineUp{ Cid: v.HeroID, Star: v.Star, Lv: v.Lv, } } } } // 写入排行榜 objID := "" bFind := false ranks := this.modulerank.getEnchantRankList(uid) for _, v := range ranks { if v.Bosstype == boosID { mapRankData := make(map[string]interface{}, 0) mapRankData["difficulty"] = difficulty mapRankData["bosstype"] = boosID mapRankData["Leadpos"] = Leadpos mapRankData["line"] = szLine mapRankData["costTime"] = costTime conn_, _ := db.Cross() dbModel := db.NewDBModel(comm.TableEnchantRank, time.Hour, conn_) dbModel.ChangeList(uid, v.Id, mapRankData) objID = v.Id bFind = true break } } if !bFind { userinfo := this.ModuleUser.GetUser(uid) new := &pb.DBHuntingRank{ Id: primitive.NewObjectID().Hex(), Uid: uid, Difficulty: difficulty, Bosstype: boosID, Nickname: userinfo.Name, Icon: "", Lv: userinfo.Lv, Leadpos: int32(Leadpos), Line: szLine, CostTime: costTime, } objID = new.Id conn_, _ := db.Cross() dbModel := db.NewDBModel(comm.TableEnchantRank, time.Hour, conn_) dbModel.AddList(uid, new.Id, new) } this.modulerank.SetRankListData("EnchantRank"+strconv.Itoa(int(boosID)), difficulty<<16+costTime, objID) } } //红点查询 func (this *Enchant) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (reddot map[comm.ReddotType]bool) { reddot = make(map[comm.ReddotType]bool) for _, v := range rid { switch v { case comm.Reddot32: reddot[comm.Reddot32] = this.modelEnchant.checkReddot32(session.GetUserId()) break } } return }