package enchant import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.HuntingChallengeReq) (code pb.ErrorCode) { if req.BossType <= 0 && req.Difficulty > 0 { code = pb.ErrorCode_ReqParameterError return } return } ///挑战主线关卡 func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallengeReq) (code pb.ErrorCode, data proto.Message) { code = this.ChallengeCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } hunting, err := this.module.modelEnchant.getEnchantList(session.GetUserId()) if err != nil { code = pb.ErrorCode_PagodaNotFound return } conf := this.module.configure.GetGlobalConf() if conf == nil { code = pb.ErrorCode_ConfigNoFound return } costRes := conf.HuntingCos if costRes == nil { code = pb.ErrorCode_ConfigNoFound return } if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success { code = pb.ErrorCode_HuntingNoChallengeCount return } cfgData := this.module.configure.GetEnchantBossConfigData(req.BossType) if cfgData == nil { code = pb.ErrorCode_ConfigNoFound return } value, ok := hunting.Boss[req.BossType] if !ok { // 类型校验 hunting.Boss[req.BossType] = 0 } if value < req.Difficulty { if value+1 != req.Difficulty { code = pb.ErrorCode_HuntingLvErr return } } code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{ Ptype: pb.PlayType_hunting, Title: "", Format: &pb.BattleFormation{ Leadpos: req.Leadpos, Format: req.Teamids, }, //Mformat: cfgData.Boss, }) if code != pb.ErrorCode_Success { return } session.SendMsg(string(this.module.GetType()), HuntingChallengeResp, &pb.HuntingChallengeResp{ Info: &pb.BattleInfo{Id: record.Id, Title: record.Title, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist}, BossType: req.BossType, Difficulty: req.Difficulty, }) if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { this.chat.SendSysChatToWorld(comm.ChatSystem15, nil, req.BossType, req.Difficulty, user.Name) } else { this.module.Errorf("no found userdata uid:%s", session.GetUserId()) } return }