//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameStoneTalentData struct { Id int32 NodeType int32 NodeIcon string ListIndex int32 Front []int32 CostItem []*Gameatn PrivilegeId int32 AttributeDesc string Attribute []*Gameatr } const TypeId_GameStoneTalentData = -186709249 func (*GameStoneTalentData) GetTypeId() int32 { return -186709249 } func (_v *GameStoneTalentData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["NodeType"].(float64); !_ok_ { err = errors.New("NodeType error"); return }; _v.NodeType = int32(_tempNum_) } { var _ok_ bool; if _v.NodeIcon, _ok_ = _buf["NodeIcon"].(string); !_ok_ { err = errors.New("NodeIcon error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["listIndex"].(float64); !_ok_ { err = errors.New("listIndex error"); return }; _v.ListIndex = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Front"].([]interface{}); !_ok_ { err = errors.New("Front error"); return } _v.Front = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Front = append(_v.Front, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["CostItem"].([]interface{}); !_ok_ { err = errors.New("CostItem error"); return } _v.CostItem = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.CostItem = append(_v.CostItem, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PrivilegeId"].(float64); !_ok_ { err = errors.New("PrivilegeId error"); return }; _v.PrivilegeId = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["AttributeDesc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.AttributeDesc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.AttributeDesc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Attribute"].([]interface{}); !_ok_ { err = errors.New("Attribute error"); return } _v.Attribute = make([]*Gameatr, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatr { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } } _v.Attribute = append(_v.Attribute, _list_v_) } } return } func DeserializeGameStoneTalentData(_buf map[string]interface{}) (*GameStoneTalentData, error) { v := &GameStoneTalentData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }