//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameFategiftrewardData struct { Rewardkey int32 Heroid int32 Stageid int32 Stagereward *Gameatn } const TypeId_GameFategiftrewardData = -602375279 func (*GameFategiftrewardData) GetTypeId() int32 { return -602375279 } func (_v *GameFategiftrewardData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rewardkey"].(float64); !_ok_ { err = errors.New("rewardkey error"); return }; _v.Rewardkey = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroid"].(float64); !_ok_ { err = errors.New("heroid error"); return }; _v.Heroid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stageid"].(float64); !_ok_ { err = errors.New("stageid error"); return }; _v.Stageid = int32(_tempNum_) } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["stagereward"].(map[string]interface{}); !_ok_ { err = errors.New("stagereward error"); return }; if _v.Stagereward, err = DeserializeGameatn(_x_); err != nil { return } } return } func DeserializeGameFategiftrewardData(_buf map[string]interface{}) (*GameFategiftrewardData, error) { v := &GameFategiftrewardData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }