//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameConsumeTxt struct { _dataMap map[int32]*GameConsumeTxtData _dataList []*GameConsumeTxtData } func NewGameConsumeTxt(_buf []map[string]interface{}) (*GameConsumeTxt, error) { _dataList := make([]*GameConsumeTxtData, 0, len(_buf)) dataMap := make(map[int32]*GameConsumeTxtData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameConsumeTxtData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameConsumeTxt{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameConsumeTxt) GetDataMap() map[int32]*GameConsumeTxtData { return table._dataMap } func (table *GameConsumeTxt) GetDataList() []*GameConsumeTxtData { return table._dataList } func (table *GameConsumeTxt) Get(key int32) *GameConsumeTxtData { return table._dataMap[key] }