//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameAchieveGroup struct { _dataMap map[int32]*GameAchieveGroupData _dataList []*GameAchieveGroupData } func NewGameAchieveGroup(_buf []map[string]interface{}) (*GameAchieveGroup, error) { _dataList := make([]*GameAchieveGroupData, 0, len(_buf)) dataMap := make(map[int32]*GameAchieveGroupData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameAchieveGroupData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameAchieveGroup{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameAchieveGroup) GetDataMap() map[int32]*GameAchieveGroupData { return table._dataMap } func (table *GameAchieveGroup) GetDataList() []*GameAchieveGroupData { return table._dataList } func (table *GameAchieveGroup) Get(key int32) *GameAchieveGroupData { return table._dataMap[key] }