package whackamole import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( game_tdreward = "game_tdreward.json" game_tdhero = "game_tdhero.json" ) type configureComp struct { modules.MCompConfigure module *Whackamole lock sync.RWMutex } func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Whackamole) err = this.LoadConfigure(game_tdreward, cfg.NewGameTDReward) err = this.LoadConfigure(game_tdhero, cfg.NewGameTDHero) return } // 获取奖励列表 func (this *configureComp) getGameTDRewardData(id int32) (conf *cfg.GameTDRewardData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_tdreward); err != nil { return } if conf, ok = v.(*cfg.GameTDReward).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_tdreward, id) this.module.Errorln(err) return } return } // 获取奖励列表 func (this *configureComp) getGameTDHeroDatas() (confs []*cfg.GameTDHeroData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_tdhero); err != nil { return } confs = v.(*cfg.GameTDHero).GetDataList() return }