package horoscope import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "time" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ResetCheck(session comm.IUserSession, req *pb.HoroscopeResetReq) (code pb.ErrorCode) { return } ///获取自己的排行榜信息 func (this *apiComp) Reset(session comm.IUserSession, req *pb.HoroscopeResetReq) (code pb.ErrorCode, data proto.Message) { var ( info *pb.DBHoroscope conf *cfg.GameGlobalData err error ) if code = this.ResetCheck(session, req); code != pb.ErrorCode_Success { return } if info, err = this.module.modelHoroscope.queryInfo(session.GetUserId()); err != nil { code = pb.ErrorCode_DBError return } conf = this.module.configure.GetGlobalConf() if info.Lastrest > 0 { if time.Now().Sub(time.Unix(info.Lastrest, 0)).Seconds() < float64(conf.HoroscopeResetCd) { code = pb.ErrorCode_HoroscopeRestCDNoEnd return } } if code = this.module.ConsumeRes(session, []*cfg.Gameatn{conf.HoroscopeResetCost}, true); code != pb.ErrorCode_Success { return } info.Nodes = make(map[int32]int32) info.Lastrest = time.Now().Unix() if err = this.module.modelHoroscope.updateInfo(info); err != nil { code = pb.ErrorCode_DBError return } session.SendMsg(string(this.module.GetType()), "reset", &pb.HoroscopeResetResp{Issucc: true, Info: info}) return }