//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameVenturegiftsTaskData struct { Taskkey int32 Openday int32 Venturetask int32 Tasktext string Venturereward []*Gameatn } const TypeId_GameVenturegiftsTaskData = -326003717 func (*GameVenturegiftsTaskData) GetTypeId() int32 { return -326003717 } func (_v *GameVenturegiftsTaskData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskkey"].(float64); !_ok_ { err = errors.New("taskkey error"); return }; _v.Taskkey = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["openday"].(float64); !_ok_ { err = errors.New("openday error"); return }; _v.Openday = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturetask"].(float64); !_ok_ { err = errors.New("venturetask error"); return }; _v.Venturetask = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tasktext"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Tasktext error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Tasktext, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["venturereward"].([]interface{}); !_ok_ { err = errors.New("venturereward error"); return } _v.Venturereward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Venturereward = append(_v.Venturereward, _list_v_) } } return } func DeserializeGameVenturegiftsTaskData(_buf map[string]interface{}) (*GameVenturegiftsTaskData, error) { v := &GameVenturegiftsTaskData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }