//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameTDCardData struct { Eventid int32 Type int32 Preevent int32 Andcondition []int32 Must int32 Maxnum int32 Weight int32 } const TypeId_GameTDCardData = 1719129286 func (*GameTDCardData) GetTypeId() int32 { return 1719129286 } func (_v *GameTDCardData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["eventid"].(float64); !_ok_ { err = errors.New("eventid error"); return }; _v.Eventid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preevent"].(float64); !_ok_ { err = errors.New("preevent error"); return }; _v.Preevent = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["andcondition"].([]interface{}); !_ok_ { err = errors.New("andcondition error"); return } _v.Andcondition = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Andcondition = append(_v.Andcondition, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["must"].(float64); !_ok_ { err = errors.New("must error"); return }; _v.Must = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["maxnum"].(float64); !_ok_ { err = errors.New("maxnum error"); return }; _v.Maxnum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) } return } func DeserializeGameTDCardData(_buf map[string]interface{}) (*GameTDCardData, error) { v := &GameTDCardData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }