//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePushGiftData struct { Id int32 Name string Title string Resource string Condition []int32 ConditionOr []int32 Lbid []*Gameatn Time int32 Rebate int32 Isdayrepeat int32 Force bool Recharge string } const TypeId_GamePushGiftData = -1256129872 func (*GamePushGiftData) GetTypeId() int32 { return -1256129872 } func (_v *GamePushGiftData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.Resource, _ok_ = _buf["resource"].(string); !_ok_ { err = errors.New("resource error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["condition"].([]interface{}); !_ok_ { err = errors.New("condition error"); return } _v.Condition = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Condition = append(_v.Condition, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["condition_or"].([]interface{}); !_ok_ { err = errors.New("condition_or error"); return } _v.ConditionOr = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.ConditionOr = append(_v.ConditionOr, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["lbid"].([]interface{}); !_ok_ { err = errors.New("lbid error"); return } _v.Lbid = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Lbid = append(_v.Lbid, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rebate"].(float64); !_ok_ { err = errors.New("rebate error"); return }; _v.Rebate = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["isdayrepeat"].(float64); !_ok_ { err = errors.New("isdayrepeat error"); return }; _v.Isdayrepeat = int32(_tempNum_) } { var _ok_ bool; if _v.Force, _ok_ = _buf["force"].(bool); !_ok_ { err = errors.New("force error"); return } } { var _ok_ bool; if _v.Recharge, _ok_ = _buf["recharge"].(string); !_ok_ { err = errors.New("recharge error"); return } } return } func DeserializeGamePushGiftData(_buf map[string]interface{}) (*GamePushGiftData, error) { v := &GamePushGiftData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }