//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameExclusiveWeaponData struct { Weaponid string Heroid int32 Name string Color int32 Icon string Attribute []*Gameatr Commonskill int32 Exclusiveskill int32 } const TypeId_GameExclusiveWeaponData = 1014854952 func (*GameExclusiveWeaponData) GetTypeId() int32 { return 1014854952 } func (_v *GameExclusiveWeaponData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Weaponid, _ok_ = _buf["weaponid"].(string); !_ok_ { err = errors.New("weaponid error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroid"].(float64); !_ok_ { err = errors.New("heroid error"); return }; _v.Heroid = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["attribute"].([]interface{}); !_ok_ { err = errors.New("attribute error"); return } _v.Attribute = make([]*Gameatr, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatr { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } } _v.Attribute = append(_v.Attribute, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["commonskill"].(float64); !_ok_ { err = errors.New("commonskill error"); return }; _v.Commonskill = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exclusiveskill"].(float64); !_ok_ { err = errors.New("exclusiveskill error"); return }; _v.Exclusiveskill = int32(_tempNum_) } return } func DeserializeGameExclusiveWeaponData(_buf map[string]interface{}) (*GameExclusiveWeaponData, error) { v := &GameExclusiveWeaponData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }