//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameAskedRecruit struct { _dataMap map[int32]*GameAskedRecruitData _dataList []*GameAskedRecruitData } func NewGameAskedRecruit(_buf []map[string]interface{}) (*GameAskedRecruit, error) { _dataList := make([]*GameAskedRecruitData, 0, len(_buf)) dataMap := make(map[int32]*GameAskedRecruitData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameAskedRecruitData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Key] = _v } } return &GameAskedRecruit{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameAskedRecruit) GetDataMap() map[int32]*GameAskedRecruitData { return table._dataMap } func (table *GameAskedRecruit) GetDataList() []*GameAskedRecruitData { return table._dataList } func (table *GameAskedRecruit) Get(key int32) *GameAskedRecruitData { return table._dataMap[key] }