package achieve import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) type Achieve struct { modules.ModuleBase service core.IService wtask comm.IWtask api *apiComp model *modelComp configure *configureComp } func NewModule() core.IModule { return &Achieve{} } func (this *Achieve) GetType() core.M_Modules { return comm.ModuleAchieve } func (this *Achieve) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { if err = this.ModuleBase.Init(service, module, options); err != nil { return } this.service = service return } func (this *Achieve) Start() (err error) { if err = this.ModuleBase.Start(); err != nil { return } var module core.IModule if module, err = this.service.GetModule(comm.ModuleWtask); err != nil { return } this.wtask = module.(comm.IWtask) return } func (this *Achieve) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.model = this.RegisterComp(new(modelComp)).(*modelComp) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) } // 任务条件达成通知 func (this *Achieve) BuriedsNotify(session comm.IUserSession, conds []*pb.ConIProgress) { this.Debug("成就任务通知", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "condIds", Value: conds}) ok := false for _, v := range conds { if v.State == pb.BuriedItemFinishState_buried_finish { ok = true } } if ok { session.SendMsg(string(comm.ModuleReddot), "change", &pb.ReddotChangePush{Rids: []*pb.ReddotItem{ { Rid: int32(comm.Reddot34101), Activated: true, }, }}) } } // 红点需求 func (this *Achieve) Reddot(session comm.IUserSession, rid map[comm.ReddotType]struct{}) (items map[comm.ReddotType]*pb.ReddotItem) { var ( selfrid []comm.ReddotType = []comm.ReddotType{comm.Reddot34101} confs []*cfg.GameAchieveTaskData info *pb.DBAchieveData comdi []int32 condisProgress []*pb.ConIProgress err error ok bool ) items = make(map[comm.ReddotType]*pb.ReddotItem) for _, v := range selfrid { if _, ok = rid[v]; ok { break } } if !ok { return } if confs, err = this.configure.getAchieveTaskAll(); err != nil { return } if info, err = this.model.getmodel(session.GetUserId()); err != nil { return } for _, v := range selfrid { if _, ok = rid[v]; ok { switch v { case comm.Reddot34101: for _, v := range confs { comdi = append(comdi, v.Key) } if _, condisProgress, err = this.ModuleBuried.CheckCondition(session, comdi...); err != nil { this.Errorln(err) return } for _, v := range condisProgress { if v.State == pb.BuriedItemFinishState_buried_finish { if value, ok := info.Receive[v.Conid]; !ok || !value { items[comm.Reddot34101] = &pb.ReddotItem{ Rid: int32(comm.Reddot34101), Activated: true, } break } } } break } } } return }