//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Game_monster struct { _dataMap map[int32]*Game_monsterData _dataList []*Game_monsterData } func NewGame_monster(_buf []map[string]interface{}) (*Game_monster, error) { _dataList := make([]*Game_monsterData, 0, len(_buf)) dataMap := make(map[int32]*Game_monsterData) for _, _ele_ := range _buf { if _v, err2 := NewGame_monsterData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.MonsterId] = _v } } return &Game_monster{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Game_monster) GetDataMap() map[int32]*Game_monsterData { return table._dataMap } func (table *Game_monster) GetDataList() []*Game_monsterData { return table._dataList } func (table *Game_monster) Get(key int32) *Game_monsterData { return table._dataMap[key] }