//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Game_item struct { _dataMap map[string]*Game_itemData _dataList []*Game_itemData } func NewGame_item(_buf []map[string]interface{}) (*Game_item, error) { _dataList := make([]*Game_itemData, 0, len(_buf)) dataMap := make(map[string]*Game_itemData) for _, _ele_ := range _buf { if _v, err2 := NewGame_itemData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &Game_item{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Game_item) GetDataMap() map[string]*Game_itemData { return table._dataMap } func (table *Game_item) GetDataList() []*Game_itemData { return table._dataList } func (table *Game_item) Get(key string) *Game_itemData { return table._dataMap[key] }