//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_heroResonanceData struct { Hid string Star int32 Energy int32 Prize []*Game_atn Heroneed []*Game_atn Need []*Game_atn Hppro int32 Atkpro int32 Defpro int32 Hpscale int32 Atkscale int32 Defscale int32 Maxnum int32 } func (Game_heroResonanceData) GetTypeId() int { return 1802653762 } func NewGame_heroResonanceData(_buf map[string]interface{}) (_v *Game_heroResonanceData, err error) { _v = &Game_heroResonanceData{} { var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["energy"].(float64); !_ok_ { err = errors.New("energy error"); return }; _v.Energy = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return } _v.Prize = make([]*Game_atn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Game_atn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } } _v.Prize = append(_v.Prize, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["heroneed"].([]interface{}); !_ok_ { err = errors.New("heroneed error"); return } _v.Heroneed = make([]*Game_atn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Game_atn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } } _v.Heroneed = append(_v.Heroneed, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return } _v.Need = make([]*Game_atn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Game_atn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } } _v.Need = append(_v.Need, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hppro"].(float64); !_ok_ { err = errors.New("hppro error"); return }; _v.Hppro = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkpro"].(float64); !_ok_ { err = errors.New("atkpro error"); return }; _v.Atkpro = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defpro"].(float64); !_ok_ { err = errors.New("defpro error"); return }; _v.Defpro = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hpscale"].(float64); !_ok_ { err = errors.New("hpscale error"); return }; _v.Hpscale = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkscale"].(float64); !_ok_ { err = errors.New("atkscale error"); return }; _v.Atkscale = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defscale"].(float64); !_ok_ { err = errors.New("defscale error"); return }; _v.Defscale = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["maxnum"].(float64); !_ok_ { err = errors.New("maxnum error"); return }; _v.Maxnum = int32(_tempNum_) } return }