//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_equipPosData struct { Pos int32 Suitnum int32 Leadlibrary []string Addlibrary []string } func (Game_equipPosData) GetTypeId() int { return 487964234 } func NewGame_equipPosData(_buf map[string]interface{}) (_v *Game_equipPosData, err error) { _v = &Game_equipPosData{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pos"].(float64); !_ok_ { err = errors.New("pos error"); return }; _v.Pos = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suitnum"].(float64); !_ok_ { err = errors.New("suitnum error"); return }; _v.Suitnum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["leadlibrary"].([]interface{}); !_ok_ { err = errors.New("leadlibrary error"); return } _v.Leadlibrary = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Leadlibrary = append(_v.Leadlibrary, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["addlibrary"].([]interface{}); !_ok_ { err = errors.New("addlibrary error"); return } _v.Addlibrary = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Addlibrary = append(_v.Addlibrary, _list_v_) } } return }