//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Game_equipPos struct { _dataMap map[int32]*Game_equipPosData _dataList []*Game_equipPosData } func NewGame_equipPos(_buf []map[string]interface{}) (*Game_equipPos, error) { _dataList := make([]*Game_equipPosData, 0, len(_buf)) dataMap := make(map[int32]*Game_equipPosData) for _, _ele_ := range _buf { if _v, err2 := NewGame_equipPosData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Pos] = _v } } return &Game_equipPos{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Game_equipPos) GetDataMap() map[int32]*Game_equipPosData { return table._dataMap } func (table *Game_equipPos) GetDataList() []*Game_equipPosData { return table._dataList } func (table *Game_equipPos) Get(key int32) *Game_equipPosData { return table._dataMap[key] }