//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_ChildSkills struct { Id []int32 } func (Game_ChildSkills) GetTypeId() int { return -1958253470 } func NewGame_ChildSkills(_buf map[string]interface{}) (_v *Game_ChildSkills, err error) { _v = &Game_ChildSkills{} { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Id"].([]interface{}); !_ok_ { err = errors.New("Id error"); return } _v.Id = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Id = append(_v.Id, _list_v_) } } return }