//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameRedDotGroupData struct { Id int32 Type int32 Group string Layer string Header string } const TypeId_GameRedDotGroupData = -1285083979 func (*GameRedDotGroupData) GetTypeId() int32 { return -1285083979 } func (_v *GameRedDotGroupData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; if _v.Group, _ok_ = _buf["group"].(string); !_ok_ { err = errors.New("group error"); return } } { var _ok_ bool; if _v.Layer, _ok_ = _buf["layer"].(string); !_ok_ { err = errors.New("layer error"); return } } { var _ok_ bool; if _v.Header, _ok_ = _buf["header"].(string); !_ok_ { err = errors.New("header error"); return } } return } func DeserializeGameRedDotGroupData(_buf map[string]interface{}) (*GameRedDotGroupData, error) { v := &GameRedDotGroupData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }