//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameCaptaintext struct { _dataMap map[string]*GameCaptaintextData _dataList []*GameCaptaintextData } func NewGameCaptaintext(_buf []map[string]interface{}) (*GameCaptaintext, error) { _dataList := make([]*GameCaptaintextData, 0, len(_buf)) dataMap := make(map[string]*GameCaptaintextData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameCaptaintextData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Hero] = _v } } return &GameCaptaintext{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameCaptaintext) GetDataMap() map[string]*GameCaptaintextData { return table._dataMap } func (table *GameCaptaintext) GetDataList() []*GameCaptaintextData { return table._dataList } func (table *GameCaptaintext) Get(key string) *GameCaptaintextData { return table._dataMap[key] }