// Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.28.0 // protoc v3.20.0 // source: hero/hero_db.proto package pb import ( protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) type SkillData struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields SkillID int32 `protobuf:"varint,1,opt,name=skillID,proto3" json:"skillID"` SkillLv int32 `protobuf:"varint,2,opt,name=skillLv,proto3" json:"skillLv"` } func (x *SkillData) Reset() { *x = SkillData{} if protoimpl.UnsafeEnabled { mi := &file_hero_hero_db_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *SkillData) String() string { return protoimpl.X.MessageStringOf(x) } func (*SkillData) ProtoMessage() {} func (x *SkillData) ProtoReflect() protoreflect.Message { mi := &file_hero_hero_db_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use SkillData.ProtoReflect.Descriptor instead. func (*SkillData) Descriptor() ([]byte, []int) { return file_hero_hero_db_proto_rawDescGZIP(), []int{0} } func (x *SkillData) GetSkillID() int32 { if x != nil { return x.SkillID } return 0 } func (x *SkillData) GetSkillLv() int32 { if x != nil { return x.SkillLv } return 0 } type DB_HeroData struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"` HeroID int32 `protobuf:"varint,3,opt,name=heroID,proto3" json:"heroID" bson:"heroID"` // 英雄的配置表ID Star int32 `protobuf:"varint,4,opt,name=star,proto3" json:"star"` // 英雄星级 Lv int32 `protobuf:"varint,5,opt,name=lv,proto3" json:"lv"` // 英雄等级 Exp int32 `protobuf:"varint,6,opt,name=exp,proto3" json:"exp"` // 英雄经验 JuexingLv int32 `protobuf:"varint,7,opt,name=juexingLv,proto3" json:"juexingLv" bson:"juexingLv"` //觉醒等级 CaptainSkill int32 `protobuf:"varint,8,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能 NormalSkill []*SkillData `protobuf:"bytes,9,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能 Property map[int32]int32 `protobuf:"bytes,10,rep,name=property,proto3" json:"property" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关 AddProperty map[int32]int32 `protobuf:"bytes,11,rep,name=addProperty,proto3" json:"addProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"addProperty"` //附加属性相关 Formation int32 `protobuf:"varint,12,opt,name=formation,proto3" json:"formation"` // 阵型类型 CardType int32 `protobuf:"varint,13,opt,name=cardType,proto3" json:"cardType" bson:"cardType"` //卡片类型(升星卡、经验卡、技能升级卡) CurSkin int32 `protobuf:"varint,14,opt,name=curSkin,proto3" json:"curSkin" bson:"curSkin"` //当前装备的皮肤ID Skins []int32 `protobuf:"varint,15,rep,packed,name=skins,proto3" json:"skins"` // 所有皮肤ID Block bool `protobuf:"varint,16,opt,name=block,proto3" json:"block"` // 锁定 EquipID []string `protobuf:"bytes,17,rep,name=equipID,proto3" json:"equipID" bson:"equipID"` //装备 objID ResonateNum int32 `protobuf:"varint,18,opt,name=resonateNum,proto3" json:"resonateNum" bson:"resonateNum"` //共鸣次数 DistributionResonate int32 `protobuf:"varint,19,opt,name=distributionResonate,proto3" json:"distributionResonate" bson:"distributionResonate"` //分配的共鸣能量 Energy map[int32]int32 `protobuf:"bytes,20,rep,name=energy,proto3" json:"energy" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 能量分配到哪里 Count int32 `protobuf:"varint,21,opt,name=count,proto3" json:"count"` // 数量 } func (x *DB_HeroData) Reset() { *x = DB_HeroData{} if protoimpl.UnsafeEnabled { mi := &file_hero_hero_db_proto_msgTypes[1] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *DB_HeroData) String() string { return protoimpl.X.MessageStringOf(x) } func (*DB_HeroData) ProtoMessage() {} func (x *DB_HeroData) ProtoReflect() protoreflect.Message { mi := &file_hero_hero_db_proto_msgTypes[1] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use DB_HeroData.ProtoReflect.Descriptor instead. func (*DB_HeroData) Descriptor() ([]byte, []int) { return file_hero_hero_db_proto_rawDescGZIP(), []int{1} } func (x *DB_HeroData) GetId() string { if x != nil { return x.Id } return "" } func (x *DB_HeroData) GetUid() string { if x != nil { return x.Uid } return "" } func (x *DB_HeroData) GetHeroID() int32 { if x != nil { return x.HeroID } return 0 } func (x *DB_HeroData) GetStar() int32 { if x != nil { return x.Star } return 0 } func (x *DB_HeroData) GetLv() int32 { if x != nil { return x.Lv } return 0 } func (x *DB_HeroData) GetExp() int32 { if x != nil { return x.Exp } return 0 } func (x *DB_HeroData) GetJuexingLv() int32 { if x != nil { return x.JuexingLv } return 0 } func (x *DB_HeroData) GetCaptainSkill() int32 { if x != nil { return x.CaptainSkill } return 0 } func (x *DB_HeroData) GetNormalSkill() []*SkillData { if x != nil { return x.NormalSkill } return nil } func (x *DB_HeroData) GetProperty() map[int32]int32 { if x != nil { return x.Property } return nil } func (x *DB_HeroData) GetAddProperty() map[int32]int32 { if x != nil { return x.AddProperty } return nil } func (x *DB_HeroData) GetFormation() int32 { if 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