package hero import ( "crypto/rand" "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "math" "math/big" "strconv" "google.golang.org/protobuf/proto" ) func (this *apiComp) DrawCardCheck(session comm.IUserSession, req *pb.HeroDrawCardReq) (code pb.ErrorCode) { if req.DrawType <= 0 { // 只能是单抽或10抽 code = pb.ErrorCode_ReqParameterError } return } //抽卡 func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq) (code pb.ErrorCode, data proto.Message) { var ( szCards []int32 // 最终抽到的卡牌 totalWeight int64 // 总权重 curWeigth int64 // 临时随机获得的权重 drawTimes int32 // 抽卡次数 curStar4Count int32 // 当前4星没抽到的次数 curStar5Count int32 // 当前5星没抽到的次数 config4Count int32 // 配置表中4星保底次数 config5Count int32 // 配置表中5星保底次数 race int32 ) szCards = make([]int32, 0) rsp := &pb.HeroDrawCardResp{} this.module.Debugf("当前4星抽卡没中次数:%d, 当前5星抽卡没中次数:%d", curStar4Count, curStar5Count) rst, _ := this.module.modelHero.GetUserRecord(session.GetUserId()) if req.DrawType%2 == 0 { // 转成对应阵营信息 1~5 race = int32((int(req.DrawType)) / 2) } else { race = int32(int(req.DrawType+1) / 2) } if race == comm.RacePt { // 普通卡池 curStar4Count = rst.Race0.H4 curStar5Count = rst.Race0.H5 } else if race == comm.RaceZr { // 灼热 curStar4Count = rst.Race1.H4 curStar5Count = rst.Race1.H5 } else if race == comm.RaceYd { // 涌动 curStar4Count = rst.Race2.H4 curStar5Count = rst.Race2.H5 } else if race == comm.RaceHx { // 呼啸 curStar4Count = rst.Race3.H4 curStar5Count = rst.Race3.H5 } else if race == comm.RaceSy { // 闪耀 curStar4Count = rst.Race4.H4 curStar5Count = rst.Race4.H5 } // 获取配置文件的权重信息 _conf, err := this.module.configure.GetHeroDrawConfig(race) if err != nil { code = pb.ErrorCode_DrawCardTypeNotFound // 抽卡类型不匹配 return } _costConf, err := this.module.configure.GetDrawCostConfigByID(req.DrawType) // 抽卡消耗 if err != nil { code = pb.ErrorCode_ConfigNoFound return } config4Count = _costConf.Floor4 // 4星保底次数 config5Count = _costConf.Floor5 // 5星保底次数 if config4Count == 0 { // 数量为0 设置最大 config5Count = math.MaxInt32 } if config5Count == 0 { config4Count = math.MaxInt32 } sz := make([]*cfg.Game_atn, 0) sz = append(sz, _costConf.Cost) code = this.module.CheckRes(session, sz) // 消耗校验 if code != pb.ErrorCode_Success { return } drawTimes = _costConf.Count // 抽卡次数 for _, v := range _conf { totalWeight += int64(v.Weight) // 统计所有权重 } //this.module.configure.GetDrawUpDrawConfig() drawTimes = 1 for i := 0; i < int(drawTimes); i++ { n, _ := rand.Int(rand.Reader, big.NewInt(totalWeight)) // [0,totalWeight) for _, v := range _conf { curWeigth += int64(v.Weight) if curWeigth < n.Int64() { // 命中 // 获取当前星级 _getCardCfg := this.module.configure.GetHero(v.Id) //获取的英雄信息 if _getCardCfg != nil { continue } if _getCardCfg.Star == 4 { // 当抽取到的英雄是4星的时候 清除 该类型的保底次数 curStar4Count = 0 continue } else if _getCardCfg.Star == 5 { // 当抽取到的英雄是5星的时候 清除 该类型的保底次数 curStar5Count = 0 // 清0 continue } curStar4Count++ curStar5Count++ bGet := false // 达标保底次数 if curStar4Count >= config4Count { //_costConf.Floor4cards _bd, err := this.module.configure.GetHeroDrawConfig(_costConf.Floor4cards) if err != nil && len(_bd) != 0 { var _totalW int64 // 总权重 var _tmpW int64 // 临时权重 for _, v := range _bd { _totalW += int64(v.Weight) } // 随机权重 n, _ := rand.Int(rand.Reader, big.NewInt(_totalW)) for _, v := range _bd { _tmpW += int64(v.Weight) if n.Int64() > _tmpW { // 种族保底卡池命中 szCards = append(szCards, v.Id) bGet = true break } } } } else if curStar5Count >= config5Count { _bd, err := this.module.configure.GetHeroDrawConfig(_costConf.Floor5cards) if err != nil && len(_bd) != 0 { var _totalW int64 // 总权重 var _tmpW int64 // 临时权重 for _, v := range _bd { _totalW += int64(v.Weight) } // 随机权重 n, _ := rand.Int(rand.Reader, big.NewInt(_totalW)) for _, v := range _bd { _tmpW += int64(v.Weight) if n.Int64() > _tmpW { // 种族保底卡池命中 szCards = append(szCards, v.Id) bGet = true break } } } } if !bGet { szCards = append(szCards, v.Id) } } } } raceData := &pb.Floor{ H4: curStar4Count, H5: curStar5Count, } // 更新record 配置信息 update := map[string]interface{}{} update["race"+strconv.Itoa(int(race)-1)] = raceData this.module.modelHero.ChangeUserRecord(session.GetUserId(), update) // 消耗道具 code = this.module.ConsumeRes(session, sz, true) if code != pb.ErrorCode_Success { return } if err := this.module.modelHero.createMultiHero(session.GetUserId(), szCards...); err != nil { code = pb.ErrorCode_HeroCreate return } rsp.Heroes = szCards session.SendMsg(string(this.module.GetType()), DrawCard, rsp) return }