package shop import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" "math" ) // 参数校验 func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ShopBuyReq) (errdata *pb.ErrorData) { if req.ShopType == 0 || req.Gid == 0 || req.BuyNum <= 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } // /获取用户商品列表 func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (errdata *pb.ErrorData) { var ( err error conf *cfg.GameShopitemData shopData *pb.DBShop good *pb.UserShopGood filed string record *pb.UserShopData need []*cfg.Gameatn give []*cfg.Gameatn tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0) ) if errdata = this.BuyCheck(session, req); errdata != nil { return } if shopData, err = this.module.modelShop.QueryUserShopData(session.GetUserId()); err != nil { //没有购买记录 errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } switch req.ShopType { case pb.ShopType_GoldShop: filed = "goldShop" record = shopData.GoldShop break case pb.ShopType_DiamondShop: filed = "diamondShop" record = shopData.DiamondShop break case pb.ShopType_PVEShop: filed = "pveShop" record = shopData.PveShop break case pb.ShopType_PVPShop: filed = "pvpShop" record = shopData.PvpShop break case pb.ShopType_AllianceShop: filed = "allianceShop" record = shopData.AllianceShop break case pb.ShopType_HeroShop: filed = "heroShop" record = shopData.HeroShop break case pb.ShopType_SmithyShop: filed = "smithyShop" record = shopData.SmithyShop break default: errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } if record == nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } for _, v := range record.Items { if v.Id == req.Gid { good = v } } if good == nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: fmt.Sprintf("no found good:%d", req.Gid), } return } if conf, err = this.module.configure.GetShopItemsConfigure(good.Gid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_SystemError, Title: pb.ErrorCode_SystemError.ToString(), Message: err.Error(), } return } need = make([]*cfg.Gameatn, len(conf.Need)) for i, v := range conf.Need { need[i] = &cfg.Gameatn{ A: v.A, T: v.T, N: int32(math.Ceil(float64(v.N)*float64(conf.Sale)/float64(1000))) * req.BuyNum, } } give = make([]*cfg.Gameatn, len(conf.Iteminfo)) for i, v := range conf.Iteminfo { give[i] = &cfg.Gameatn{ A: v.A, T: v.T, N: v.N * req.BuyNum, } } if conf.Buyminnum-good.Buy < req.BuyNum { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ShopGoodsIsSoldOut, Title: pb.ErrorCode_ShopGoodsIsSoldOut.ToString(), } return } good.Buy += req.BuyNum if errdata = this.module.ConsumeRes(session, need, true); errdata != nil { return } this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{filed: record}) if !conf.Preview { if errdata = this.module.DispenseRes(session, give, true); errdata != nil { return } } else { if errdata = this.module.equip.AddEquipment(session, record.Preview[req.Gid].Equipment); errdata != nil { return } } //随机任务 tasks = append(tasks, comm.GetBuriedParam(comm.Rtype64, 1)) for _, v := range give { if v.A == comm.ItemType { tasks = append(tasks, comm.GetBuriedParam(comm.Rtype65, v.N, utils.ToInt32(v.T))) } } tasks = append(tasks, comm.GetBuriedParam(comm.Rtype66, 1, int32(req.ShopType))) for _, v := range need { if v.A == comm.AttrType { switch v.T { case comm.ResGold: tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 1)) break case comm.ResExp: tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 3)) break case comm.ResDiamond: tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2)) break case comm.VipExp: // tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2)) break case comm.ResTaskActive: // tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2)) break case comm.ResFriend: tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 4)) break case comm.StarCoin: tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 9)) break case comm.SociatyCoin: tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 8)) break case comm.ArenaCoin: tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 11)) break case comm.ResPs: tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 12)) break case comm.Moongold: tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 14)) break case comm.Talent1: // tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2)) break case comm.Talent2: // tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2)) break case comm.Talent3: // tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2)) break case comm.Talent4: // tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2)) break case comm.Merchantmoney: tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 15)) break case comm.Integral: // tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 15)) break } // this.module.ModuleRtask.SendToRtask(session, comm.Rtype67, v.N, utils.ToInt32(v.T)) } } if len(tasks) > 0 { go this.module.ModuleBuried.TriggerBuried(session.Clone(), tasks...) } session.SendMsg(string(this.module.GetType()), "buy", &pb.ShopBuyResp{IsSucc: true}) return }