package task import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" event_v2 "go_dreamfactory/lego/sys/event/v2" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" "sort" "github.com/pkg/errors" "go.mongodb.org/mongo-driver/bson/primitive" ) type ModelTask struct { modules.MCompModel moduleTask *ModuleTask EventApp *event_v2.App } func (this *ModelTask) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { this.TableName = comm.TableTask err = this.MCompModel.Init(service, module, comp, options) this.moduleTask = module.(*ModuleTask) this.EventApp = event_v2.NewApp() this.EventApp.Listen(comm.EventTaskChanged, this.doTaskHandle) return } // 查询完成的且未领取的任务 发现未领取返回true func (this *ModelTask) noReceiveTask(uid string, taskTag comm.TaskTag) (bool, error) { list := []*pb.DBTask{} if err := this.GetList(uid, &list); err != nil { this.moduleTask.Errorf("getTaskList err %v", err) return false, err } for _, v := range list { if v.Tag == int32(taskTag) && v.Status == 1 && v.Received == 0 { return true, nil } } return false, nil } //获取玩家任务列表 func (this *ModelTask) getTaskListByTag(uid string, taskTag comm.TaskTag) (newlist []*pb.DBTask) { list := []*pb.DBTask{} if err := this.GetList(uid, &list); err != nil { this.moduleTask.Errorf("getTaskList err %v", err) return } // 排序 sort.SliceStable(list, func(i, j int) bool { return list[i].Sort < list[j].Sort }) dr := this.moduleTask.ModuleRtask.GetCondiData(uid) if dr == nil { return } // 筛选出指定tag的任务 var taskList []*pb.DBTask for _, v := range list { if v.Tag == int32(taskTag) { if p, ok := dr.Vals[v.TypeId]; ok { if len(p.Data) > 0 { v.Progress = p.Data[0] } } taskList = append(taskList, v) } } // 当前玩家任务 getCurTask := func(taskId int32) *pb.DBTask { for _, v := range list { if v.TaskId == taskId { return v } } return nil } // 判断上个成就任务领取了才显示最后一个任务 isReceived := func(taskId int32) bool { if preCnf := this.moduleTask.configure.getPreTask(taskId); preCnf != nil { if preTask := getCurTask(preCnf.Key); preTask != nil { if preTask.Received == 1 { return true } } } return false } // 成就列表 if taskTag == comm.TASK_ACHIEVE { for _, v := range taskList { if curTask := this.moduleTask.configure.getTaskById(v.TaskId); curTask != nil { if v.Received == 0 { isFirst := this.moduleTask.configure.isFirstTask(curTask.Key) if curTask.IdAfter == 0 && isFirst { //未领取和没有下个连续任务的 newlist = append(newlist, v) continue } if isFirst && curTask.IdAfter != 0 { //连续任务的第一个任务 next := this.moduleTask.configure.getTaskById(curTask.IdAfter) if next != nil && v.Received == 0 { newlist = append(newlist, v) } } else { if isReceived(curTask.Key) { newlist = append(newlist, v) } // else { // break // } } } } } } else { newlist = taskList } return } // 获取用户任务 func (this *ModelTask) getTaskById(uid string, taskId int32) (newlist []*pb.DBTask) { list := []*pb.DBTask{} if err := this.GetList(uid, &list); err != nil { this.moduleTask.Errorf("getTaskById err %v", err) return } for _, v := range list { if v.TaskId == taskId { newlist = append(newlist, v) } } return } //初始化任务 func (this *ModelTask) initTask(uid string, taskTag comm.TaskTag) error { data := this.moduleTask.configure.getTaskByTag(int32(taskTag)) for _, cnf := range data { objId := primitive.NewObjectID().Hex() task := &pb.DBTask{ Id: objId, Tag: cnf.IdTag, Uid: uid, TypeId: cnf.TypeId, TaskId: cnf.Key, Active: cnf.Active, Sort: cnf.IdList, } if err := this.AddList(uid, task.Id, task); err != nil { this.moduleTask.Errorf("initTask addlists err %v", err) return err } } return nil } //查询用户任务 func (this *ModelTask) getUserTask(uid string, taskId string) *pb.DBTask { userTask := &pb.DBTask{} if err := this.moduleTask.modelTask.GetListObj(uid, taskId, userTask); err != nil { this.moduleTask.Errorf("getUserTask err:%v", err) return nil } return userTask } // 获取已完成的任务 func (this *ModelTask) getFinishTasks(uid string, taskTag comm.TaskTag) (list []*pb.DBTask) { taskList := this.getTaskListByTag(uid, taskTag) for _, v := range taskList { if v.Status == 1 { list = append(list, v) } } return } // 获取待处理的任务 func (this *ModelTask) getUnFinishTasks(uid string, taskId int32) (list []*pb.DBTask) { taskList := this.getTaskById(uid, taskId) for _, v := range taskList { if v.Status == 0 { list = append(list, v) } } return } //检查任务状态 返回等待处理的任务 func (this *ModelTask) checkTask(uid string, taskId int32) (*pb.DBTask, bool) { taskList := this.getUnFinishTasks(uid, taskId) for _, v := range taskList { if taskId == v.TaskId && v.Status == 0 { return v, true } } return nil, false } //更改用户任务 func (this *ModelTask) modifyUserTask(uid string, taskId string, data map[string]interface{}) error { if err := this.ChangeList(uid, taskId, data); err != nil { this.moduleTask.Errorf("err %v", err) return err } return nil } //清空任务 func (this *ModelTask) clearTask(uid string, taskTag ...comm.TaskTag) { if len(taskTag) == 0 { this.moduleTask.Errorf("least one param for taskTag") return } taskList := this.getTaskListByTag(uid, taskTag[0]) for _, v := range taskList { if err := this.moduleTask.modelTask.DelListlds(uid, v.Id); err != nil { this.moduleTask.Errorf("uid: %v err:%v", uid, err) return } } } //进入卡牌攻略 // Deprecated func (this *ModelTask) inStrategy(uid string, heroCfgId int32) (taskIds []int32, err error) { //检查此英雄攻略是否完成 taskList := this.getTaskListByTag(uid, comm.TASK_STRATEGY) allFinished := true for _, v := range taskList { conf := this.moduleTask.configure.getTaskById(v.TaskId) if conf != nil { // if conf.RestrictiveCondition == heroCfgId && v.Status != 1 { // allFinished = false // break // } } } if !allFinished { //重置状态 for _, v := range taskList { if v.Status != 0 { update := map[string]interface{}{ "status": 0, } if err = this.modifyUserTask(uid, v.Id, update); err != nil { this.moduleTask.Errorf("doStrategy err %v", err) break } } taskIds = append(taskIds, v.TaskId) } } return } // 任务处理 func (this *ModelTask) doTaskHandle(event interface{}, next func(event interface{})) { tl := event.(*TaskListen) data, err := this.moduleTask.configure.getTasks(int32(tl.TaskType)) if err != nil { this.moduleTask.Errorf("taskHandle err %v", err) return } // 获取玩家的任务条件数据 dr := this.moduleTask.ModuleRtask.GetCondiData(tl.Uid) if dr == nil { return } // 遍历事件列表 for _, conf := range data { // 从任务条件中查找 ret, ok := dr.Vals[conf.TypeId] if !ok { continue } task, ok := this.checkTask(tl.Uid, conf.Key) if !ok { this.moduleTask.Debug("任务已完成", log.Field{"uid", tl.Uid}, log.Field{"任务ID", conf.Key}) continue } var ( progress int32 update map[string]interface{} ) if code := this.moduleTask.ModuleRtask.CheckCondi(tl.Uid, conf.TypeId); code == pb.ErrorCode_Success { // update data if ret != nil && len(ret.Data) > 0 { progress = ret.Data[0] } update = map[string]interface{}{ "progress": progress, "status": 1, } // err = this.updateActive(tl.Uid, conf.Key) } else { if ret != nil && len(ret.Data) > 0 { progress = ret.Data[0] } update = map[string]interface{}{ "progress": progress, } } if err = this.modifyUserTask(tl.Uid, task.Id, update); err != nil { return } this.moduleTask.Debug("更新任务", log.Field{"uid", tl.Uid}, log.Field{"任务ID", conf.Key}, log.Field{"事件ID", conf.TypeId}, log.Field{"progress", update["progress"]}, log.Field{"status", update["status"]}, ) } return } // 更新活跃度 func (this *ModelTask) updateActive(uid string, cfgId int32) error { // 更新活跃度 de, err := this.moduleTask.ModuleUser.GetUserExpand(uid) if err != nil { return err } conf := this.moduleTask.configure.getTaskById(cfgId) if conf == nil { return errors.New(fmt.Sprintf("%v config nil", cfgId)) } switch conf.IdTag { case int32(comm.TASK_DAILY): de.Activeday += conf.Active case int32(comm.TASK_WEEKLY): de.Activeweek += conf.Active } update := map[string]interface{}{ "activeday": de.Activeday, "activeweek": de.Activeweek, } return this.moduleTask.ModuleUser.ChangeUserExpand(uid, update) } type TaskListen struct { event_v2.Event Uid string TaskType comm.TaskType }