package hero import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" "strconv" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode) { if req.HeroObjID == "" { code = pb.ErrorCode_ReqParameterError return } return } /// 英雄觉醒 func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode, data proto.Message) { var ( awakenData *cfg.GameHeroAwakenData _hero *pb.DBHero chanegCard []*pb.DBHero // change _heroMap map[string]interface{} ) _heroMap = make(map[string]interface{}, 0) chanegCard = make([]*pb.DBHero, 0) code = this.AwakenCheck(session, req) // check if code != pb.ErrorCode_Success { return } _hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID) if code != pb.ErrorCode_Success { return } awakenData = this.module.configure.GetHeroAwakenConfig(_hero.HeroID, _hero.JuexingLv+1) if awakenData == nil { code = pb.ErrorCode_ConfigNoFound return } if len(awakenData.Phasebonus) < 2 { // 配置校验 code = pb.ErrorCode_ConfigNoFound return } //条件判断 if awakenData.Condition > _hero.Lv { code = pb.ErrorCode_HeroLvNoEnough return } // 消耗校验 code = this.module.ConsumeRes(session, awakenData.Phaseneed, true) if code != pb.ErrorCode_Success { return } // if _hero.SameCount > 1 { //有堆叠的情况 // // 克隆一个新的 // _hero.SameCount -= 1 // _hero.JuexProperty = map[string]int32{} // newHero := this.module.modelHero.CloneNewHero(session.GetUserId(), _hero) // _hero.JuexProperty = map[string]int32{} // chanegCard = append(chanegCard, newHero) // _heroMap["sameCount"] = 1 // _heroMap["horoscopeProperty"] = _hero.HoroscopeProperty // } //_hero.SameCount = 1 // 加属性 awakenData if len(awakenData.Phasebonus) != 2 { code = pb.ErrorCode_ConfigNoFound return } _value, ok := strconv.Atoi(awakenData.Phasebonus[0]) if ok == nil { // 升级技能 for pos, v := range _hero.NormalSkill { value, err := strconv.Atoi(awakenData.Phasebonus[1]) if err == nil { if pos == value { v.SkillID = int32(_value) } } } _heroMap["normalSkill"] = _hero.NormalSkill } else { // 加属性 this.module.modelHero.resetJuexingProperty(_hero) } _hero.JuexingLv += 1 _heroMap["juexingLv"] = _hero.JuexingLv _heroMap["juexProperty"] = _hero.JuexProperty // 保存数据 err := this.module.modelHero.ChangeList(session.GetUserId(), _hero.Id, _heroMap) if err != nil { code = pb.ErrorCode_DBError this.module.Errorf("update hero skill failed:%v", err) return } chanegCard = append(chanegCard, _hero) session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard}) session.SendMsg(string(this.module.GetType()), Awaken, &pb.HeroAwakenResp{Hero: _hero}) //英雄觉醒 【玩家名称】已将【英雄名称】觉醒至满级! if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { this.chat.SendSysChatToWorld(comm.ChatSystem11, nil, _hero.JuexingLv, 0, user.Name, _hero.HeroID) } else { this.module.Errorf("no found userdata uid:%s", session.GetUserId()) } //任务相关 this.module.ModuleRtask.SendToRtask(session, comm.Rtype34, 1, _hero.JuexingLv) this.module.ModuleRtask.SendToRtask(session, comm.Rtype119, _hero.JuexingLv) this.module.ModuleRtask.SendToRtask(session, comm.Rtype35, _hero.JuexingLv, utils.ToInt32(_hero.HeroID)) cfg := this.module.configure.GetHeroConfig(_hero.HeroID) if cfg != nil { this.module.ModuleRtask.SendToRtask(session, comm.Rtype121, cfg.Race, utils.ToInt32(_hero.HeroID), _hero.JuexingLv) this.module.ModuleRtask.SendToRtask(session, comm.Rtype36, 1, cfg.Color, cfg.Job, cfg.Race, _hero.JuexingLv) //xx英雄满级、共鸣、觉醒至最高状态 nextAwaken := this.module.configure.GetHeroAwakenConfig(_hero.HeroID, _hero.JuexingLv+1) if nextAwaken == nil { // 达到满级觉醒 if _hero.Lv == this.module.configure.GetHeroMaxLv(_hero.Star) { this.module.ModuleRtask.SendToRtask(session, comm.Rtype37, 1, cfg.Color) this.module.ModuleRtask.SendToRtask(session, comm.Rtype38, 1) } } } return }