package worldtask import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "go_dreamfactory/utils" ) // 任务接取 func (a *apiComp) AcceptCheck(session comm.IUserSession, req *pb.WorldtaskAcceptReq) (code pb.ErrorCode) { if req.TaskId <= 0 || req.GroupId <= 0 { code = pb.ErrorCode_ReqParameterError } return } func (a *apiComp) Accept(session comm.IUserSession, req *pb.WorldtaskAcceptReq) (code pb.ErrorCode, data *pb.ErrorData) { if code = a.AcceptCheck(session, req); code != pb.ErrorCode_Success { return } uid := session.GetUserId() user := a.module.ModuleUser.GetUser(uid) if user == nil { code = pb.ErrorCode_UserSessionNobeing return } rsp := &pb.WorldtaskAcceptResp{} myWorldtask, err := a.module.modelWorldtask.getWorldtask(uid) if err != nil { a.module.Error("获取玩家世界任务失败", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()}) code = pb.ErrorCode_DBError return } // 当前任务配置 curTaskConf, err := a.module.configure.getWorldtaskById(req.TaskId) if err != nil || curTaskConf == nil { code = pb.ErrorCode_ConfigNoFound log.Error("世界任务配置未找到", log.Field{Key: "uid", Value: uid}, log.Field{Key: "taskId", Value: req.TaskId}, ) return } // 判断玩家等级要求 if user.Lv < curTaskConf.Lock { rsp.Code = pb.ErrorCode_WorldtaskLvNotEnough a.sendMsg(session, WorldtaskSubtypeAccept, rsp) return } // 前置任务ID 只有世界任务才校验前置 if !a.module.modelWorldtask.IsPreFinished(req.GroupId, myWorldtask, curTaskConf) { a.module.Debug("前置任务未完成", log.Field{Key: "uid", Value: uid}, log.Field{Key: "preTaskId", Value: curTaskConf.Ontxe}, log.Field{Key: "taskId", Value: curTaskConf.Key}) rsp.Code = pb.ErrorCode_WorldtaskLastUnFinished a.sendMsg(session, WorldtaskSubtypeAccept, rsp) return } if myWorldtask.CurrentTask == nil { myWorldtask.CurrentTask = make(map[int32]*pb.Worldtask) } myWorldtask.CurrentTask[curTaskConf.Group] = &pb.Worldtask{ TaskId: req.TaskId, TaskType: curTaskConf.Des, NpcStatus: 1, } update := map[string]interface{}{ "currentTask": myWorldtask.CurrentTask, } if err := a.module.modelWorldtask.Change(uid, update); err != nil { code = pb.ErrorCode_DBError return } //判断是否要结束任务 if ((len(curTaskConf.Completetask) == 1 && curTaskConf.Completetask[0] == 0) || len(curTaskConf.Completetask) == 0) && curTaskConf.DeliverNpc == 0 { //结束任务 a.module.modelWorldtask.taskFinish(session, req.GroupId, req.TaskId, myWorldtask, curTaskConf) a.module.modelWorldtask.taskFinishPush(session, req.GroupId, myWorldtask, curTaskConf) } else { // 已完成的任务条件 rsp.CondiIds, err = a.module.ModuleBuried.CheckCondition(uid, curTaskConf.Completetask...) if err == nil { a.module.ModuleBuried.ActiveCondition(uid, utils.NoContain(rsp.CondiIds, curTaskConf.Completetask)...) } } a.sendMsg(session, WorldtaskSubtypeAccept, rsp) return }