package academy import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.AcademyReceiveReq) (code pb.ErrorCode) { return } ///奖励领取 func (this *apiComp) Receive(session comm.IUserSession, req *pb.AcademyReceiveReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( iswin bool level *cfg.GameTeachingData info *pb.DBAcademy // group []*cfg.GameTeachingData err error ) if code = this.ReceiveCheck(session, req); code != pb.ErrorCode_Success { return } if code, iswin = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success { return } if iswin { if info, err = this.module.modelAcademy.queryInfo(session.GetUserId()); err != nil { code = pb.ErrorCode_DBError data = &pb.ErrorData{ Title: pb.GetErrorCodeMsg(code), Message: err.Error(), } return } if level, err = this.module.configure.getGameTeaching(req.Level); err != nil { code = pb.ErrorCode_ConfigNoFound data = &pb.ErrorData{ Title: pb.GetErrorCodeMsg(code), Message: err.Error(), } return } if req.Report.Completetask == nil || len(req.Report.Completetask) != len(level.Task) { code = pb.ErrorCode_AcademyTaskNoCompleteTask return } if !info.Level[req.Level] { info.Level[req.Level] = true } if err = this.module.modelAcademy.updateInfo(info); err != nil { code = pb.ErrorCode_DBError data = &pb.ErrorData{ Title: pb.GetErrorCodeMsg(code), Message: err.Error(), } return } this.module.DispenseRes(session, level.Award, true) go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), comm.GetBuriedParam(comm.Rtype151, 1)) } session.SendMsg(string(this.module.GetType()), "receive", &pb.AcademyReceiveResp{Issucc: true}) return }