//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameStroneEvent struct { _dataMap map[int32]*GameStroneEventData _dataList []*GameStroneEventData } func NewGameStroneEvent(_buf []map[string]interface{}) (*GameStroneEvent, error) { _dataList := make([]*GameStroneEventData, 0, len(_buf)) dataMap := make(map[int32]*GameStroneEventData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameStroneEventData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.EventId] = _v } } return &GameStroneEvent{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameStroneEvent) GetDataMap() map[int32]*GameStroneEventData { return table._dataMap } func (table *GameStroneEvent) GetDataList() []*GameStroneEventData { return table._dataList } func (table *GameStroneEvent) Get(key int32) *GameStroneEventData { return table._dataMap[key] }